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path: root/backend/Location.cpp
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#include <string.h>

#include "Location.h"
#include "ListIterator.h"
#include "util.h"

Location::Location(const char * name, const char * description) {
	this->set_name(name);
	this->set_description(description);
}

Location::~Location() {
	safe_free(this->name);
	safe_free(this->description);
}

void Location::set_name(const char * name) {
	safe_free(this->name);
	this->name = strdup(name);
}
const char * Location::get_name() {
	return this->name;
}

void Location::set_description(const char * description) {
	safe_free(this->description);
	this->description = strdup(description);
}
const char * Location::get_description() {
	return this->description;
}

void Location::set_exit(Direction dir, Location * location) {
	this->edges[dir] = location;
}
Location * Location::get_exit(Direction dir) {
	return this->edges[dir];
}

void Location::add_object(Object * object) {
	this->objects.push_back(object);
}
ListRange<Object *> Location::get_objects() {
	return this->objects.range();
}

void Location::add_enemy(Enemy * enemy) {
	this->enemies.push_back(enemy);
}
ListRange<Enemy *> Location::get_enemies() {
	return this->enemies.range();
}