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#include "Player.h"
#include "RNG.h"
#include "ExpConsumableObject.h"
void ExpConsumableObject::consume(Player & player) {
float min = static_cast<float>(this->get_potency().min) / 100;
float max = static_cast<float>(this->get_potency().max) / 100;
player.add_attack(RNG::get().rand_double(min, max));
}
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