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#pragma once
#include "String.h"
#include "PtrList.h"
#include "ListIterator.h"
#include "Object.h"
#include "Range.h"
class Enemy {
public:
void set_name(const String & name);
const String & get_name() const;
void set_description(const String & description);
const String & get_description() const;
void set_health(unsigned);
unsigned get_health() const;
bool is_dead() const;
void take_damage(unsigned int dmg);
virtual const String & get_displayname() const;
void set_attack(float attack_chance);
float get_attack() const;
void set_damage(const Range<int> & range);
Range<int> get_damage() const;
void add_hidden_object(Object *);
void remove_hidden_object(Object *);
ListRange<Object *> get_hidden_objects();
private:
friend class EnemyFactory;
Enemy(const String & name, const String & description);
public:
virtual ~Enemy() = default;
private:
String name;
String description;
PtrList<Object> hidden_objects;
unsigned int health_points = 0;
float attack_chance = 0.0;
int damage_min = 0;
int damage_max = 0;
};
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