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#pragma once

#include "Location.h"
#include "PtrList.h"
#include "backend/ListIterator.h"

class Dungeon {
public:
	Dungeon() = default;
	virtual ~Dungeon() = default;

public:
	void update(Location * player_location);
	void add_location(Location *);
	Location * get_start_location();

private:
	PtrList<Location> locations;
	Location * player_location = nullptr;

private:
	void update_attacks(ListRange<Enemy *> & enemies);
	void update_movement();
};