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-rw-r--r--frontend/GameController.cpp5
-rw-r--r--frontend/GameData.cpp9
-rw-r--r--frontend/cmd/query.cpp2
-rw-r--r--frontend/cmd/view.cpp15
4 files changed, 24 insertions, 7 deletions
diff --git a/frontend/GameController.cpp b/frontend/GameController.cpp
index 5505380..a75767c 100644
--- a/frontend/GameController.cpp
+++ b/frontend/GameController.cpp
@@ -1,13 +1,18 @@
+#include "rl.h"
#include "GameData.h"
#include "strings.h"
#include "GameController.h"
+#include "backend/print.h"
#include "backend/WeaponObject.h"
#include "backend/Dungeon.h"
using namespace std;
GameController::GameController(Dungeon & dungeon) : dungeon(dungeon), player(dungeon.get_player()) {
+ lprtf("Wat is de naam van je karakter?\n");
+ string name = rl();
+ player.name = name.c_str();
cmdset_default();
player.set_location(dungeon.get_start_location());
player.equip(static_cast<WeaponObject *>(GameData::get_instance().create_object("Dolk")));
diff --git a/frontend/GameData.cpp b/frontend/GameData.cpp
index 4556621..e62cff1 100644
--- a/frontend/GameData.cpp
+++ b/frontend/GameData.cpp
@@ -41,8 +41,13 @@ Enemy * GameData::create_enemy(const string & name) {
try {
auto row = query.row();
- return EnemyFactory::create_enemy(row.col<const char *>(0), row.col<const char *>(1));
- // TODO: set all other properties
+ auto enemy = unique_ptr<Enemy>{ EnemyFactory::create_enemy(row.col<const char *>(0), row.col<const char *>(1)) };
+ // TODO: min/max objects(?)
+ enemy->set_health(row.col<int>(4));
+ enemy->set_attack(static_cast<float>(row.col<int>(5)) / 100);
+ enemy->set_damage_min(row.col<int>(6));
+ enemy->set_damage_max(row.col<int>(7));
+ return enemy.release();
} catch (...) {
return EnemyFactory::create_enemy(name.c_str());
}
diff --git a/frontend/cmd/query.cpp b/frontend/cmd/query.cpp
index f04e053..2a62b45 100644
--- a/frontend/cmd/query.cpp
+++ b/frontend/cmd/query.cpp
@@ -49,7 +49,7 @@ FollowupAction GameController::cmd_query(string &) {
size_t enemies = 0;
for (Enemy * enemy : location.get_enemies()) {
if (enemies > 0) lprtf(", ");
- lprtf("%s", enemy->get_name().c_str());
+ lprtf("%s", enemy->get_displayname().c_str());
enemies++;
}
if (enemies == 0)
diff --git a/frontend/cmd/view.cpp b/frontend/cmd/view.cpp
index 69eb96e..04ad6aa 100644
--- a/frontend/cmd/view.cpp
+++ b/frontend/cmd/view.cpp
@@ -33,7 +33,7 @@ FollowupAction GameController::cmd_view(string & target) {
lprtf("Je hebt %u goundstuk%s.\n", this->player.gold, this->player.gold == 1 ? "" : "ken");
size_t items = this->player.inventory.size();
- lprtf("Je hebt %d overige object%s%s\n", items, items == 1 ? "" : "en", items > 0 ? ":" : ".");
+ lprtf("Je hebt %d %s%s\n", items, items == 1 ? "overig object" : "overige objecten", items > 0 ? ":" : ".");
for (auto & object : this->player.inventory) {
lprtf("- %s\n", object->get_displayname().c_str());
}
@@ -64,9 +64,16 @@ FollowupAction GameController::cmd_view(string & target) {
lprtf("%s\n", enemy->get_description().c_str());
unsigned enemy_health = enemy->get_health();
lprtf("%s heeft %s levenspunten.\n", enemy->get_name().c_str(), enemy_health);
- // IF enemy_health == 0:
- // TODO: show enemy hidden objects
- // TODO: move enemy hidden objects to location visible objects
+
+ if (!enemy->is_dead()) return FollowupAction::NONE;
+ bool snatched = false;
+ for (Object * object : enemy->get_hidden_objects()) {
+ if (!snatched) lprtf("%s had de volgende voorwerpen:\n", enemy->get_displayname().c_str());
+ lprtf("- %s\n", object->get_displayname().c_str());
+ enemy->remove_hidden_object(object);
+ location.add_visible_object(object);
+ snatched = true;
+ }
return FollowupAction::NONE;
}