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-rw-r--r--frontend/cmd/hit.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp
index 94bde03..cb5c56e 100644
--- a/frontend/cmd/hit.cpp
+++ b/frontend/cmd/hit.cpp
@@ -6,28 +6,27 @@
#include "backend/Exception.h"
#include "../GameController.h"
-#include "../strings.h"
+#include "../util.h"
using namespace std;
void GameController::cmd_hit(string & target_name) {
RNG & rng = RNG::get();
Player & player = this->dungeon->get_player();
- for (Enemy * enemy : player.get_location().get_enemies()) {
- if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue;
- if (rng.rand_double() > player.get_attack()) {
- lprtf("Je hebt gemist!\n");
- } else {
- unsigned damage = rng.rand_int(player.weapon->get_damage());
- enemy->take_damage(damage);
- lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage);
- }
+ auto it = find_if_range(player.get_location().get_enemies(), by_name_case_insensitive(target_name));
+ if (!it)
+ throw Exception("vijand \"%s\" niet gevonden", target_name.c_str());
+ Enemy & enemy = **it;
- this->dungeon->update();
- return;
+ if (rng.rand_double() > player.get_attack()) {
+ lprtf("Je hebt gemist!\n");
+ } else {
+ unsigned damage = rng.rand_int(player.weapon->get_damage());
+ enemy.take_damage(damage);
+ lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy.get_displayname().c_str(), damage);
}
- throw Exception("vijand \"%s\" niet gevonden", target_name.c_str());
+ this->dungeon->update();
}