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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-30 20:31:18 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-30 20:31:18 +0100 |
commit | d8daa3e045ca2f41edcbed533bc5a9fef1363a17 (patch) | |
tree | 6a4c0883d05607476b609e68bcac7d854e281aea /frontend/load_dungeon.cpp | |
parent | 6e1d62955c7a7f39bc9126d709a42a70e02a1d30 (diff) |
print to backend
Diffstat (limited to 'frontend/load_dungeon.cpp')
-rw-r--r-- | frontend/load_dungeon.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/frontend/load_dungeon.cpp b/frontend/load_dungeon.cpp index 23b4094..c671fe7 100644 --- a/frontend/load_dungeon.cpp +++ b/frontend/load_dungeon.cpp @@ -56,14 +56,12 @@ unique_ptr<Dungeon> load_dungeon(const string & filename) { vector<string> objects_hidden = str_split(tag.attribute("objectenverborgen").as_string(), ";"); for (string & name : objects_hidden) { Object * object = gamedata.create_object(name); - object->set_hidden(true); - location->add_object(object); + location->add_hidden_object(object); } vector<string> objects_visible = str_split(tag.attribute("objectenzichtbaar").as_string(), ";"); for (string & name : objects_visible) { Object * object = gamedata.create_object(name); - object->set_hidden(false); - location->add_object(object); + location->add_visible_object(object); } vector<string> enemies = str_split(tag.attribute("vijand").as_string(), ";"); |