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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-02 13:18:50 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-02 13:18:50 +0100
commit5a675c5e6833e98b92b55396594bc0d607b98903 (patch)
treeb252fafe921e7734a13d796b950e5ab817a22a1f /frontend/load_dungeon.cpp
parent671a25463419691bc6c8d11bd57d932bdea9632b (diff)
clean up code + implement teleport consumable
Diffstat (limited to 'frontend/load_dungeon.cpp')
-rw-r--r--frontend/load_dungeon.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/frontend/load_dungeon.cpp b/frontend/load_dungeon.cpp
index 75edf16..e5a1e82 100644
--- a/frontend/load_dungeon.cpp
+++ b/frontend/load_dungeon.cpp
@@ -63,13 +63,13 @@ unique_ptr<Dungeon> load_dungeon(const string & filename) {
Object * object = gamedata.create_object(name);
location->add_visible_object(object);
}
-
+
vector<string> enemies = str_split(tag.attribute("vijand").as_string(), ";");
for (string & name : enemies) {
Enemy * enemy = gamedata.create_enemy(name);
location->add_enemy(enemy);
}
-
+
temp_map[tag.attribute("id").as_uint()] = {
.location = location,
.edges = {