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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 17:32:53 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 17:32:53 +0100
commitb20f46c15dce8b196dbb8890890978947745e094 (patch)
treed9defa84717ffa843fd11b05d0e856473d6d8d59 /frontend/cmd/wait.cpp
parenta7e84b60366c78b131d43157980fbe4c2df655e6 (diff)
change flow architecture
Diffstat (limited to 'frontend/cmd/wait.cpp')
-rw-r--r--frontend/cmd/wait.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/frontend/cmd/wait.cpp b/frontend/cmd/wait.cpp
index 0911d72..1a53d01 100644
--- a/frontend/cmd/wait.cpp
+++ b/frontend/cmd/wait.cpp
@@ -1,8 +1,10 @@
+#include "backend/Dungeon.h"
+
#include "../GameController.h"
using namespace std;
-FollowupAction GameController::cmd_wait(string &) {
- return FollowupAction::UPDATE;
+void GameController::cmd_wait(string &) {
+ this->dungeon->update();
}