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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-02 22:19:15 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-02 22:19:15 +0100 |
commit | 07b8a5b0baed8c7b23681c99f25f297045945bfc (patch) | |
tree | 8383b4b675aba53d19a667f4713c3e73c32e9652 /frontend/cmd/hit.cpp | |
parent | d554cb39a2f1ec97dd214a5dd200ae5f03cf616d (diff) |
fix more bugs
Diffstat (limited to 'frontend/cmd/hit.cpp')
-rw-r--r-- | frontend/cmd/hit.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp index f4a78fd..dc28199 100644 --- a/frontend/cmd/hit.cpp +++ b/frontend/cmd/hit.cpp @@ -19,8 +19,10 @@ void GameController::cmd_hit(string & target_name) { throw Exception("vijand \"%s\" niet gevonden", target_name.c_str()); Enemy & enemy = **it; - if (enemy.is_dead()) - throw Exception("%s is al dood!", enemy.get_name().c_str()); + if (enemy.is_dead()) { + lprtf("%s is al dood!", enemy.get_name().c_str()); + return; + } if (rng.rand_double() > player.get_attack()) { lprtf("Je hebt gemist!\n"); |