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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-30 16:34:29 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-30 16:34:29 +0100 | 
| commit | 71380426426dffe787d1704a8fd639c4b1bbfad3 (patch) | |
| tree | f550cc1dfa100e208712e20b4442687cc2a7f157 /frontend/Player.h | |
| parent | a3c1ba7b49e4c5901d7c9dd917049744ad20fc96 (diff) | |
cmd_get complete
Diffstat (limited to 'frontend/Player.h')
| -rw-r--r-- | frontend/Player.h | 2 | 
1 files changed, 2 insertions, 0 deletions
diff --git a/frontend/Player.h b/frontend/Player.h index 09e3a73..6d333f5 100644 --- a/frontend/Player.h +++ b/frontend/Player.h @@ -3,6 +3,7 @@  #include <unordered_map>  #include <string>  #include <memory> +#include <vector>  #include "backend/WeaponObject.h"  #include "backend/ArmorObject.h" @@ -29,6 +30,7 @@ private:  	std::unique_ptr<ArmorObject> armor = nullptr;  	Location & location;  	bool cheating = false; +	std::vector<std::unique_ptr<Object>> inventory = {};  public:  	Player(Dungeon & dungeon);  |