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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-02 18:46:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-02 18:46:18 +0100
commitc17df7d3e28e0eeb21f7a62d1c66f525b487a5fa (patch)
tree897cc608add9682c0ae36d3b3552147706234602 /frontend/GameData.h
parent5e4dd0c0197f6273c61491a5b9a030c93f796a12 (diff)
implement dungeon generation
Diffstat (limited to 'frontend/GameData.h')
-rw-r--r--frontend/GameData.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/frontend/GameData.h b/frontend/GameData.h
index b0c9415..172f7d5 100644
--- a/frontend/GameData.h
+++ b/frontend/GameData.h
@@ -26,6 +26,9 @@ public:
std::vector<std::string> random_objects(unsigned count = 1) const;
std::vector<std::string> random_locations(unsigned count = 1) const;
std::vector<std::string> random_enemies(unsigned count = 1) const;
+ std::string random_object() const;
+ std::string random_location() const;
+ std::string random_enemy() const;
private:
std::vector<std::string> random_names(const std::string & table, unsigned count) const;