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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-02 13:18:50 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-02 13:18:50 +0100
commit5a675c5e6833e98b92b55396594bc0d607b98903 (patch)
treeb252fafe921e7734a13d796b950e5ab817a22a1f /frontend/GameData.cpp
parent671a25463419691bc6c8d11bd57d932bdea9632b (diff)
clean up code + implement teleport consumable
Diffstat (limited to 'frontend/GameData.cpp')
-rw-r--r--frontend/GameData.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/frontend/GameData.cpp b/frontend/GameData.cpp
index 3b9046d..1b7c548 100644
--- a/frontend/GameData.cpp
+++ b/frontend/GameData.cpp
@@ -37,7 +37,7 @@ Enemy * GameData::create_enemy(const string & name) const {
query.reset()
.bind(name)
;
-
+
try {
auto row = query.row();
auto enemy = unique_ptr<Enemy>{ EnemyFactory::create_enemy(row.col<const char *>(0), row.col<const char *>(1)) };
@@ -69,7 +69,7 @@ Object * GameData::create_object(const string & name) const {
query.reset()
.bind(name)
;
-
+
try {
auto row = query.row();
return ObjectFactory::create_object({
@@ -96,7 +96,7 @@ Location * GameData::create_location(const string & name) const{
query.reset()
.bind(name)
;
-
+
try {
auto row = query.row();
return LocationFactory::create_location(row.col<const char *>(0), row.col<const char *>(1));