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# do not touch, shit finally works w/ gpu
# backend = "xrender";
backend = "glx";
vsync = true;
corner-radius = 10;
shadow = true;
shadow-radius = 48;
shadow-opacity = 0.4;
shadow-offset-y = -48;
shadow-offset-x = -48;
fade = false;
fade-in-step = 0.3;
fade-out-step = 0.18;
fade-delta = 16;
rules = (
{
match = "!I3_FLOATING_WINDOW@ = 1";
shadow = false;
corner-radius = 0;
},
{
match = "window_type *= 'desktop'";
shadow = false;
},
{
match = "window_type *= 'notification'";
fade = true;
corner-radius = 12;
shadow = true;
},
{
match = "_NET_WM_STATE@[*] = '_NET_WM_STATE_ABOVE'";
shadow = true;
corner-radius = 10;
},
{
match = "window_type *= 'menu' && override_redirect";
corner-radius = 0;
full-shadow = true;
shadow = true;
},
{
match = "window_type *= 'tooltip'";
fade = true;
shadow = false;
corner-radius = 0;
},
{
match = "window_type *= 'dock'";
shadow = false;
corner-radius = 0;
},
{
match = "window_type *= 'popup_menu'";
shadow = true;
corner-radius = 10;
},
)
animations = (
{
triggers = [ "geometry" ];
offset-x = {
curve = "cubic-bezier(0.05, 0, 0, 1)";
duration = 0.250;
start = "window-x-before - window-x";
end = 0;
};
offset-y = {
curve = "cubic-bezier(0.05, 0, 0, 1)";
duration = 0.250;
start = "window-y-before - window-y";
end = 0;
};
shadow-offset-x = "offset-x";
shadow-offset-y = "offset-y";
saved-image-blend = 0;
},
{
triggers = [ "open" ];
preset = "appear";
scale = 0.95;
duration = 0.075;
},
{
triggers = [ "close" ];
preset = "disappear";
scale = 0.95;
duration = 0.075;
},
);
# vim: ft=conf
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