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#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
#include <stdbool.h>
#define DISC_A "\x1b[31mo\x1b[39m"
#define DISC_B "\x1b[34mo\x1b[39m"
#define EMPTY "\x1b[90m_\x1b[39m"
void printBoard(int board[], int width, int height) {
for (int i = 0; i < width * height; i++)
printf("%d", board[i]);
printf("\n");
fflush(stdout);
}
void printHumanBoard(int board[], int width, int height) {
for (int y = height - 1; y > -1; y--) {
for (int x = 0; x < width; x++) {
int val = board[x + y * width];
char *print =
val == 0 ? EMPTY :
val == 1 ? DISC_A :
val == 2 ? DISC_B :
EMPTY;
printf("%s ", print);
}
printf("\n");
}
}
int recursiveSolve(int board[], int width, int height, int pos, int checkFor, int direction, int currentLength) {
int overflow = (pos % width) + direction;
if (overflow == width || overflow == -1)
return currentLength;
int newPos = pos + direction;
if (newPos < 0 || newPos > width * height - 1)
return currentLength;
if (board[newPos] != checkFor)
return currentLength;
return recursiveSolve(board, width, height, newPos, checkFor, direction, currentLength + 1);
}
bool checkWin(int board[], int width, int height, int pos) {
int directions[8] = {
width, // north
width + 1, // northeast
1, // east
-width + 1, // southeast
-width, // south
-width -1, // southwest
-1, // west
width -1 // northwest
};
int values[8];
for (int i = 0; i < 8; i++)
values[i] = recursiveSolve(board, width, height, pos, board[pos], directions[i], 0);
int joinedValues[4] = {
values[0] + values[4],
values[1] + values[5],
values[2] + values[6],
values[3] + values[7]
};
bool won = false;
for (int i = 0; i < 4; i++) {
if (joinedValues[i] >= 3) {
won = won || true;
int start_pos = pos + directions[i+0] * values[i+0];
int end_pos = pos + directions[i+4] * values[i+4];
printf("w:%d-%d\n", start_pos, end_pos);
fflush(stdout);
}
}
return won;
}
bool dropFisje(int board[], int width, int height, int column, int disc) {
for (int row = 0; row < height; row++) {
int pos = column + row * width;
if (board[pos] == 0) {
board[pos] = disc;
bool won = checkWin(board, width, height, pos);
return true; // success
}
}
printf("e:full\n");
fflush(stdout);
return false; // unsuccessful drop on board full
}
int main() {
int width, height;
scanf("%d %d", &width, &height);
int board[width * height];
memset(board, 0, sizeof board);
bool player_1 = true;
int move = 0;
while (scanf("%d", &move) == 1) {
if (move == 0) break;
if (move < 1 || move > width) continue;
bool dropSuccess = dropFisje(board, width, height, move - 1, player_1 + 1);
player_1 = player_1 ^ dropSuccess; // only flip turns on successful drop
printf("m:%s\n", player_1 ? "true" : "false");
fflush(stdout);
printBoard(board, width, height);
}
return 0;
}
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