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from colorama import Fore
import os

DISC_SHAPE = "o"
DISC_A = Fore.RED + DISC_SHAPE + Fore.RESET
DISC_B = Fore.BLUE + DISC_SHAPE + Fore.RESET
EMPTY = Fore.LIGHTBLACK_EX + "_" + Fore.RESET

class bord:
    def __init__(self, w, h):
        self.width = w
        self.height = h
        self.board = [EMPTY] * (w * h)

    def print(self):
        for y in range(self.height -1, -1, -1):
            for x in range(self.width):
                print(self.board[x + y * self.width], end="  ")
            print("\n", end="")

    def recursive_solve(self, pos, check_for, direction, current_length):
        overflow = (pos % self.width) + direction
        if overflow == self.width or overflow == -1: # horizontal overflow
            return current_length
        new_position = pos + direction
        if new_position < 0 or new_position > self.width * self.height - 1: # vertical overflow
            return current_length
        if self.board[new_position] != check_for:
            return current_length
        return self.recursive_solve(new_position, check_for, direction, current_length + 1)

    def check_win(self, pos):
        directions = [
                self.width,      # north
                self.width + 1,  # northeast
                1,               # east
                -self.width + 1, # southeast
                -self.width,     # south
                -self.width - 1, # southwest
                -1,              # west
                self.width - 1,  # northwest
                ]
        values = list()
        for direction in directions:
            values.append(self.recursive_solve(pos, self.board[pos], direction, 0))
        joined_directions = [
                values[0] + values[4],
                values[1] + values[5],
                values[2] + values[6],
                values[3] + values[7]
                ]
        won = any(i >= 3 for i in joined_directions)
        if won:
            for i, value in enumerate(joined_directions):
                if value >= 3:
                    start_pos = pos + directions[i] * values[i]
                    end_pos = pos + directions[i+4] * values[i+4]
                    print(start_pos, end_pos)
                    self.board[start_pos] = "x"
                    self.board[end_pos] = "x"
        return won

    def drop_fisje(self, column, disc):
        for row in range(self.height):
            pos = column + row * self.width
            if self.board[pos] == EMPTY:
                self.board[pos] = disc
                won = self.check_win(pos)
                print(won)
                return

def main():
    disc_a = True
    gert = bord(7, 6)
    while True:
        gert.print()
        column = int(input("column?: ")) - 1
        if column not in range(gert.width):
            continue
        os.system("clear")
        gert.drop_fisje(column, DISC_A if disc_a else DISC_B)
        disc_a = not disc_a

if __name__ == "__main__":
    main()