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from colorama import Fore
import os
DISC_SHAPE = "o"
DISC_A = Fore.RED + DISC_SHAPE + Fore.RESET
DISC_B = Fore.BLUE + DISC_SHAPE + Fore.RESET
EMPTY = Fore.LIGHTBLACK_EX + "_" + Fore.RESET
class bord:
def __init__(self, w, h):
self.width = w
self.height = h
self.board = [[EMPTY for x in range(self.width)] for u in range(self.height)]
def print(self):
print("\n".join([" ".join(self.board[y]) for y in range(len(self.board) -1, -1, -1)]))
def outside_board(self, coords):
return coords[0] < 0 or \
coords[1] < 0 or \
coords[0] > self.height - 1 or \
coords[1] > self.width - 1
def recursive_solve(self, coords, check_for, direction, current_length):
new_position = (
coords[0] + direction[0],
coords[1] + direction[1]
)
if self.outside_board(new_position) or self.board[new_position[1]][new_position[0]] != check_for:
return current_length
else:
return self.recursive_solve(new_position, check_for, direction, current_length + 1)
def check_win(self, coords):
directions = [
( 0, 1),
( 1, 1),
( 1, 0),
( 1, -1),
( 0, -1),
(-1, -1),
(-1, 0),
(-1, 1)
]
values = list()
for direction in directions:
values.append(self.recursive_solve(coords, self.board[coords[0]][coords[1]], direction, 0))
def drop_fisje(self, column, disc):
for row in self.board:
print(row)
for row, value in enumerate(self.board):
if self.board[row][column] == EMPTY:
self.board[row][column] = disc
self.check_win((row, column))
return
def main():
disc_a = True
gert = bord(7, 6)
gert.board[0][2] = DISC_A
while True:
gert.print()
column = int(input("column?: ")) - 1
os.system("clear")
gert.drop_fisje(column, DISC_A if disc_a else DISC_B)
disc_a = not disc_a
if __name__ == "__main__":
main()
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