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import axios from 'axios';
import { Component, CSSProperties, ReactNode, useEffect, useState } from 'react';
import { ruleset, userPreferences } from '../api/api';
import { DialogBox } from './dialogBox';
import { Button, CheckBox, Input, Vierkant } from './ui';
import BuildOutlinedIcon from '@material-ui/icons/BuildOutlined';
export function CurrentGameSettings() {
var [editGameRulesDialogVisible, setEditGameRulesDialogVisible] = useState(false);
var [ruleset, setRuleset] = useState<ruleset>({
timelimit: {
enabled: false,
shared: false,
minutes: 0,
seconds: 0,
addmove: 0,
},
ranked: false,
});
useEffect(() => {
axios.request<{ preferences: userPreferences; }>({
method: 'get',
url: `/api/user/preferences`,
headers: { 'content-type': 'application/json' },
})
.then(request => setRuleset(request.data.preferences.ruleset))
.catch(() => {});
}, []);
var timelimit_str = ruleset.timelimit.enabled
? `${ruleset.timelimit.minutes}m${ruleset.timelimit.seconds}s plus ${ruleset.timelimit.addmove}`
: 'Geen tijdslimiet';
var ranked_str = ruleset.ranked
? 'Gerangschikt'
: 'Niet gerangschikt';
return <div className='editGameSettings posrel'>
<p className='currentRules subtile nosel posabs l0'>
{timelimit_str}
<br />
{ranked_str}
</p>
<Button
className='posabs r0 pad-m'
onclick={() => setEditGameRulesDialogVisible(true)}
>
<BuildOutlinedIcon className='icon' />
<span className='posabs center nosel text'>
Spelregels aanpassen
</span>
</Button>
<EditGameSettings
hideEditGameRules={() => setEditGameRulesDialogVisible(false)}
setGameRules={setRuleset}
ruleset={ruleset}
visible={editGameRulesDialogVisible}
/>
</div>;
}
function GameSettingsSection(props: {
children?: ReactNode;
title: string;
state: boolean;
noMarginBottom?: boolean;
id: string;
}) {
return <Vierkant
id={props.id}
className='pad-m editableRulesSection'
>
<span
style={{
verticalAlign: 'top',
fontSize: 14,
fontWeight: 600,
}}
>
{props.title}
</span>
<CheckBox
state={props.state}
id={`${props.id}_enabled`}
style={{
verticalAlign: 'top',
float: 'right',
margin: -3,
}}
/>
<div>{props.children}</div>
</Vierkant>;
}
function GameRule(props: {
title: string;
description: string;
style?: CSSProperties;
}) {
return <div
style={{
backgroundColor: 'var(--page-background)',
borderRadius: 8,
padding: '16px 0',
textAlign: 'center',
...props.style,
}}
>
<h1 style={{ color: 'var(--disk-a)', fontSize: 42 }}>{props.title}</h1>
<p style={{ color: 'var(--text-alt)', maxWidth: 250, margin: '0 auto' }}>{props.description}</p>
</div>;
}
type editGameSettingsProps = {
visible: boolean;
ruleset: ruleset;
hideEditGameRules: () => void;
setGameRules: (newRules: ruleset) => void;
};
export function EditGameSettings(props: editGameSettingsProps) {
return <DialogBox
title='Spelregels aanpassen'
hidden={!props.visible}
onclick={props.hideEditGameRules}
className='gameRuleEdit'
>
<div className='editableRules round-t'>
<GameSettingsSection
title='Tijdslimiet'
state={props.ruleset.timelimit.enabled}
id='timelimit'
>
<div className='sidebyside timeControls'>
<Input
id='timelimit_minutes'
type='number'
label='min'
min={0}
max={60}
value={props.ruleset.timelimit.minutes}
className='pad-m round-t'
/>
<Input
id='timelimit_seconds'
type='number'
label='sec'
min={0}
max={60}
value={props.ruleset.timelimit.seconds}
className='pad-m round-t'
/>
<Input
id='timelimit_addmove'
type='number'
label='plus'
min={0}
value={props.ruleset.timelimit.addmove}
className='pad-m round-t'
/>
</div>
<CheckBox id='timelimit_shared' state={props.ruleset.timelimit.shared} />
<span
className='valignsup'
style={{
marginLeft: 4,
}}
>
Timer gebruiken voor bijde spelers
</span>
</GameSettingsSection>
{false && <GameSettingsSection id='gamemodes' title='Regelset' state={false}>
<div
style={{
display: 'grid',
gridTemplateColumns: '1fr 1fr',
gridGap: 16,
margin: '16px 0',
}}
>
<GameRule title='+2' description='Extra kolommen' />
<GameRule title='+4' description='Extra kolommen' />
</div>
<GameRule style={{ marginBottom: 16 }} title='Gravity' description='De zwaartekracht draait soms' />
<GameRule title='Flashlight' description='Het veld wordt opgelicht door de vallende fiches' />
</GameSettingsSection>}
<GameSettingsSection
title='Gerangschikt spel'
state={props.ruleset.ranked}
id='ranked'
noMarginBottom
/>
</div>
<Button
className='save'
onclick={() => {
var rules: ruleset = {
timelimit: {
enabled: document.getElementById('timelimit_enabled').classList.contains('on'),
minutes: Number((document.getElementById('timelimit_minutes') as HTMLInputElement).value),
seconds: Number((document.getElementById('timelimit_seconds') as HTMLInputElement).value),
addmove: Number((document.getElementById('timelimit_addmove') as HTMLInputElement).value),
shared: document.getElementById('timelimit_shared').classList.contains('on'),
},
ranked: document.getElementById('ranked_enabled').classList.contains('on'),
};
props.setGameRules(rules);
props.hideEditGameRules();
}}
>
Instellingen opslaan
</Button>
</DialogBox>;
}
|