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from db import cursor
def outcome(outcome_str, player_1):
outcome_int = {"w": 1, "l": -1, "d": 0}[outcome_str]
if not player_1: outcome_int *= -1
return {1: "w", -1: "l", 0: "d"}[outcome_int]
def rating_v1(won_games): # python is a garbage language
return abs(won_games)**(1 / 2.2) * 23 * (1, -1)[won_games < 0]
def get_all_games(user_id):
return cursor.execute("select player_1_id, player_2_id, outcome " + \
"from games " + \
"where (player_1_id = ? or player_2_id = ?) " + \
"and status = \"finished\" or status = \"resign\"", [user_id, user_id]).fetchall()
# simple rating function that doesn't use game analysis
def get_rating(user_id):
score = 400
games = get_all_games(user_id)
# get all games for user_id and switch perspective in which user_id is player_2_id
mapped_games = [
game if game[0] == user_id else
(game[1], game[0], outcome(game[2], False)) for game in games
]
counted_opponents = {}
for game in mapped_games:
# calculate sum score against user (+1 for win, -1 for lose, 0 for draw game)
counted_opponents[game[1]] = (counted_opponents.get(game[1]) or 0) + {
"w": 1,
"l": -1,
"d": 0
}[game[2]]
for opponent in counted_opponents:
# apply the cool curve to the sum score and add to the base score of 400
score += rating_v1(counted_opponents.get(opponent))
return int(score)
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