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from flask import Blueprint, request
from db import cursor, connection
from randid import new_uuid
import time
import json
import random
from game.socket import game, games
from game.new import create_game, start_game
from auth.login_token import token_login
from socket_io import io
random_game = Blueprint('random', __name__)
@random_game.route('/random')
def index():
token = request.cookies.get("token") or ""
if not token:
print("a temporary user should be set up here")
user_id = token_login(token)
if not user_id: return "", 403
public_games = cursor.execute("select game_id from games where private = FALSE and status = \"wait_for_opponent\"").fetchall()
game_started = False
if len(public_games) == 0:
game_id = create_game(user_id)
player_1 = True
else:
game_id = random.choice(public_games)[0]
start_game(game_id, user_id)
player_1 = False
game_started = True
return { "id": game_id, "player_1": player_1, "game_started": game_started }, 200
dynamic_route = ["/game", random_game]
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