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import time
from flask import Blueprint, request
from db import cursor, connection
from socket_io import io
from randid import new_uuid
from game.socket import games, game
from hierarchy import auth_required


def create_game(user_1_id, private=False, user_2_id=None):
    timestamp = int(time.time() * 1000)

    game_id = new_uuid("games")

    cursor.execute(
        "insert into games values (?, NULL, \"\", ?, ?, NULL, ?, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", ?, FALSE) ",
        (game_id, user_1_id, user_2_id, timestamp, timestamp, private)
    )
    connection.commit()

    return game_id


def start_game(game_id, user_2_id):
    timestamp = int(time.time() * 1000)

    db_game = cursor.execute(
        "select player_2_id, status, private from games where game_id = ?",
        [game_id]
    ).fetchone()
    if db_game[1] != "wait_for_opponent": return False

    if db_game[0] == None:
        cursor.execute(
            "update games set player_2_id = ? where game_id = ?",
            (user_2_id, game_id)
        )
    cursor.execute(
        "update games set status = \"in_progress\", started = ?, last_activity = ? where game_id = ?",
        (timestamp, timestamp, game_id)
    )
    connection.commit()

    players = cursor.execute(
        "select player_1_id, player_2_id from games where game_id = ?",
        [game_id]
    ).fetchone()
    games[game_id] = game(game_id, io, players[0], players[1])

    io.emit("gameStart", room=games[game_id].room)


new_game = Blueprint('new_game', __name__)


@new_game.route('/new', methods=["GET", "POST"])
@auth_required("user")
def index(user_id):
    # create a new private game (join by link)
    #TODO: friend invites + notifications
    game_id = create_game(user_id, True)
    return {"id": game_id}, 200


dynamic_route = ["/game", new_game]