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-rw-r--r--api/events.py28
-rw-r--r--api/game/random.py4
-rw-r--r--api/game/socket.py27
3 files changed, 41 insertions, 18 deletions
diff --git a/api/events.py b/api/events.py
new file mode 100644
index 0000000..8974666
--- /dev/null
+++ b/api/events.py
@@ -0,0 +1,28 @@
+from flask import Blueprint, request, make_response
+from flask_socketio import SocketIO, emit, Namespace, join_room, leave_room, rooms
+from socket_io import io
+from auth.login_token import token_login
+from http import cookies
+
+from game.cleanup import set_interval
+import time
+
+def get_token(environ):
+ cookie = environ.get("HTTP_COOKIE")
+ if not cookie: return None
+ parsed = cookies.SimpleCookie()
+ parsed.load(cookie)
+ token = parsed.get("token")
+ if not token: return None
+ return token.value
+
+@io.on("connect")
+def connect():
+ token = get_token(request.environ)
+ if not token: return
+
+ user_id = token_login(token)
+ if not user_id: return
+
+ join_room("user-" + user_id)
+
diff --git a/api/game/random.py b/api/game/random.py
index bc9518d..54ab2a8 100644
--- a/api/game/random.py
+++ b/api/game/random.py
@@ -4,7 +4,7 @@ from randid import new_uuid
import time
import json
import random
-from game.socket import io, game, games, listeners
+from game.socket import io, game, games
from auth.login_token import token_login
random_game = Blueprint('random', __name__)
@@ -41,7 +41,7 @@ def index():
players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone()
games[game_id] = game(game_id, io, players[0], players[1])
- games[game_id].send("gameStart", "");
+ io.emit("gameStart", room=games[game_id].room)
player_1 = False
game_started = True
diff --git a/api/game/socket.py b/api/game/socket.py
index 0318e0b..60fea00 100644
--- a/api/game/socket.py
+++ b/api/game/socket.py
@@ -1,5 +1,5 @@
from flask import Blueprint, request, make_response
-from flask_socketio import SocketIO, emit, Namespace
+from flask_socketio import SocketIO, emit, Namespace, join_room
from game.voerbak_connector import bord
from auth.login_token import token_login
from db import cursor, connection
@@ -8,28 +8,23 @@ import json
from socket_io import io
games = {}
-listeners = {}
class game:
def __init__(self, game_id, io, player_1_id, player_2_id):
self.game_id = game_id
+ self.room = "game-" + game_id
self.board = bord(7, 6)
self.io = io
self.player_1_id = player_1_id
self.player_2_id = player_2_id
- def send(self, message, data):
- if not self.game_id in listeners: return
- for listener in listeners[self.game_id]:
- self.io.emit(message, data, room=listener)
-
def move(self, user_id, column):
if user_id != self.player_1_id and user_id != self.player_2_id: return
move = self.player_1_id if self.board.player_1 else self.player_2_id
if user_id != move: return
self.board.drop_fisje(column)
- self.send("fieldUpdate", { "field": self.board.board })
+ io.emit("fieldUpdate", { "field": self.board.board }, room=self.room)
now = int( time.time() * 1000 )
cursor.execute("update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?", [now, column, self.game_id])
@@ -40,18 +35,18 @@ class game:
if not self.board.board_full:
winner = self.board.board[int(self.board.win_positions[0][0])]
outcome = "w" if winner == "2" else "l"
- self.send("finish", {
+ io.emit("finish", {
"winPositions": self.board.win_positions,
"boardFull": self.board.board_full
- })
+ }, room=self.room)
self.close("finished", outcome)
return
- self.send("turnUpdate", { "player1": self.board.player_1 })
+ io.emit("turnUpdate", { "player1": self.board.player_1 }, room=self.room)
def resign(self):
self.board.kill_voerbak()
- self.send("resign", "")
+ io.emit("resign", room=self.room)
self.close("resign", "d")
def close(self, new_status, outcome):
@@ -71,7 +66,6 @@ class game:
connection.commit()
games.pop(self.game_id)
- listeners.pop(self.game_id)
@io.on("newMove")
def new_move(data):
@@ -102,7 +96,8 @@ def resign(data):
@io.on("registerGameListener")
def register_game_listener(data):
- if not data["game_id"]: return
- if not data["game_id"] in listeners: listeners[data["game_id"]] = set()
- listeners[data["game_id"]].add(request.sid)
+ game_id = data.get("game_id")
+ if not game_id: return
+
+ join_room("game-" + game_id)