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-rw-r--r--api/game/cleanup.py17
-rw-r--r--api/game/new.py25
-rw-r--r--api/game/random.py7
-rw-r--r--api/game/socket.py3
-rw-r--r--api/main.py4
5 files changed, 25 insertions, 31 deletions
diff --git a/api/game/cleanup.py b/api/game/cleanup.py
new file mode 100644
index 0000000..2b09142
--- /dev/null
+++ b/api/game/cleanup.py
@@ -0,0 +1,17 @@
+from db import cursor, connection
+import threading
+
+def cleanup():
+ now = int( time.time() * 1000 )
+ old_games = cursor.execute("select game_id from games where (status = \"wait_for_opponent\" or status = \"in_progress\") and last_activity < ?", [now - 5 * 60 * 1e3])
+ print(old_games)
+
+def set_interval(func, sec): # https://stackoverflow.com/questions/2697039/python-equivalent-of-setinterval
+ def func_wrapper():
+ set_interval(func, sec)
+ func()
+ t = threading.Timer(sec, func_wrapper)
+ t.start()
+ return t
+
+set_interval(cleanup, 5 * 60)
diff --git a/api/game/new.py b/api/game/new.py
deleted file mode 100644
index 1b63110..0000000
--- a/api/game/new.py
+++ /dev/null
@@ -1,25 +0,0 @@
-from flask import Blueprint, request, make_response
-from db import cursor, connection
-from randid import new_uuid
-import time
-import json
-
-new_game = Blueprint('new', __name__)
-
-@new_game.route('/new', methods = ['POST'])
-def index():
- data = request.get_json()
-
- user_id = data.get("user_id") or "" # maybe set up a temporary user here?
- game_settings = data.get("settings") or ""
-
- if not user_id:
- print("a temporary user should be set up here")
-
- game_id = new_uuid("games")
- timestamp = int( time.time() * 1000 )
-
- cursor.execute("insert into games values (?, NULL, NULL, ?, NULL, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", ?, TRUE) ", (game_id, user_id, timestamp, json.dumps(game_settings)))
- connection.commit()
-
- return { "id": game_id }, 200
diff --git a/api/game/random.py b/api/game/random.py
index 52a6d1f..ab4323d 100644
--- a/api/game/random.py
+++ b/api/game/random.py
@@ -23,16 +23,17 @@ def index():
public_games = cursor.execute("select game_id from games where private = FALSE and status = \"wait_for_opponent\"").fetchall()
+ timestamp = int( time.time() * 1000 )
+
if len(public_games) == 0:
game_id = new_uuid("games")
- cursor.execute("insert into games values (?, NULL, \"\", ?, NULL, NULL, 0, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", FALSE) ", (game_id, user_id))
+ cursor.execute("insert into games values (?, NULL, \"\", ?, NULL, NULL, ?, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", FALSE, FALSE) ", (game_id, user_id, timestamp, timestamp))
connection.commit()
player_1 = True
else:
game_id = random.choice(public_games)[0]
- timestamp = int( time.time() * 1000 )
- cursor.execute("update games set player_2_id = ?, status = \"in_progress\", timestamp = ? where game_id = ?", (user_id, timestamp, game_id))
+ cursor.execute("update games set player_2_id = ?, status = \"in_progress\", started = ?, last_activity = ? where game_id = ?", (user_id, timestamp, timestamp, game_id))
connection.commit()
players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone()
diff --git a/api/game/socket.py b/api/game/socket.py
index f1a591e..4d6c0de 100644
--- a/api/game/socket.py
+++ b/api/game/socket.py
@@ -31,7 +31,8 @@ class game:
"boardFull": self.board.board_full
})
- cursor.execute("update games set moves = moves || ? || ',' where game_id = ?", [column, self.game_id])
+ now = int( time.time() * 1000 )
+ cursor.execute("update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?", [now, column, self.game_id])
connection.commit()
if self.board.board_full:
diff --git a/api/main.py b/api/main.py
index 15ead1e..e371ed2 100644
--- a/api/main.py
+++ b/api/main.py
@@ -5,7 +5,7 @@ from user.info import info
from auth.signup import signup
from auth.login import login
from auth.login_token import token
-from game.new import new_game
+# from game.new import new_game
from game.random import random_game
app.register_blueprint(status, url_prefix='/')
@@ -16,7 +16,7 @@ app.register_blueprint(signup, url_prefix='/auth')
app.register_blueprint(login, url_prefix='/auth')
app.register_blueprint(token, url_prefix='/auth')
-app.register_blueprint(new_game, url_prefix='/game')
+# app.register_blueprint(new_game, url_prefix='/game')
app.register_blueprint(random_game, url_prefix='/game')
from socket_io import io