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Diffstat (limited to 'api/game/voerbak.c')
-rw-r--r--api/game/voerbak.c100
1 files changed, 100 insertions, 0 deletions
diff --git a/api/game/voerbak.c b/api/game/voerbak.c
new file mode 100644
index 0000000..f0ecb4a
--- /dev/null
+++ b/api/game/voerbak.c
@@ -0,0 +1,100 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <memory.h>
+#include <stdbool.h>
+
+void printBoard(int board[], int width, int height) {
+ for (int i = 0; i < width * height; i++)
+ printf("%d", board[i]);
+ printf("\n");
+ fflush(stdout);
+}
+
+int recursiveSolve(int board[], int width, int height, int pos, int checkFor, int direction, int currentLength) {
+ int overflow = (pos % width) + direction;
+ if (overflow == width || overflow == -1)
+ return currentLength;
+ int newPos = pos + direction;
+ if (newPos < 0 || newPos > width * height - 1)
+ return currentLength;
+ if (board[newPos] != checkFor)
+ return currentLength;
+ return recursiveSolve(board, width, height, newPos, checkFor, direction, currentLength + 1);
+}
+
+bool checkWin(int board[], int width, int height, int pos) {
+ int directions[8] = {
+ width, // north
+ width + 1, // northeast
+ 1, // east
+ -width + 1, // southeast
+ -width, // south
+ -width -1, // southwest
+ -1, // west
+ width -1 // northwest
+ };
+
+ int values[8];
+ for (int i = 0; i < 8; i++)
+ values[i] = recursiveSolve(board, width, height, pos, board[pos], directions[i], 0);
+
+ int joinedValues[4] = {
+ values[0] + values[4],
+ values[1] + values[5],
+ values[2] + values[6],
+ values[3] + values[7]
+ };
+
+ bool won = false;
+ for (int i = 0; i < 4; i++) {
+ if (joinedValues[i] >= 3) {
+ won = won || true;
+
+ int start_pos = pos + directions[i+0] * values[i+0];
+ int end_pos = pos + directions[i+4] * values[i+4];
+ printf("w:%d-%d\n", start_pos, end_pos);
+ fflush(stdout);
+ }
+ }
+
+ return won;
+}
+
+bool dropFisje(int board[], int width, int height, int column, int disc) {
+ for (int row = 0; row < height; row++) {
+ int pos = column + row * width;
+ if (board[pos] == 0) {
+ board[pos] = disc;
+ bool won = checkWin(board, width, height, pos);
+ return true; // success
+ }
+ }
+ printf("e:full\n");
+ fflush(stdout);
+ return false; // unsuccessful drop on board full
+}
+
+int main() {
+ int width, height;
+ scanf("%d %d", &width, &height);
+
+ int board[width * height];
+ memset(board, 0, sizeof board);
+
+ bool player_1 = true;
+ int move = 0;
+ while (scanf("%d", &move) == 1) {
+ if (move == 0) break;
+ if (move < 1 || move > width) continue;
+
+ bool dropSuccess = dropFisje(board, width, height, move - 1, player_1 + 1);
+
+ player_1 = player_1 ^ dropSuccess; // only flip turns on successful drop
+ printf("m:%s\n", player_1 ? "true" : "false");
+ fflush(stdout);
+
+ printBoard(board, width, height);
+ }
+
+ return 0;
+}