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authorlonkaars <l.leblansch@gmail.com>2021-04-16 16:36:58 +0200
committerlonkaars <l.leblansch@gmail.com>2021-04-16 16:36:58 +0200
commitb9e1d1537bb9b8b178d9d6cb7aca06d8cfc068a4 (patch)
tree8fce0b45620b886be983fa6dc13c365dabf8f7ba /api/game/accept.py
parentb9a935cf545db36d714b44fdea96f448de67271e (diff)
complete api documentation in api/readme.md
Diffstat (limited to 'api/game/accept.py')
-rw-r--r--api/game/accept.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/api/game/accept.py b/api/game/accept.py
index bf63c46..1f73fd1 100644
--- a/api/game/accept.py
+++ b/api/game/accept.py
@@ -14,7 +14,7 @@ join_game = Blueprint('game_accept', __name__)
# join a game by game_id (public or private)
@join_game.route('/accept', methods=['POST'])
-@auth_required("user")
+@auth_required("user") #FIXME: this doesn't work haha i don't know when i wrote this
def index(game_id):
if cursor.execute("select status from games where game_id = ?",
[game_id]).fetchone()[0] != "wait_for_opponent":