diff options
author | lonkaars <l.leblansch@gmail.com> | 2021-02-21 10:18:21 +0100 |
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committer | lonkaars <l.leblansch@gmail.com> | 2021-02-21 10:18:21 +0100 |
commit | ff83a204a27a5c37a5061857f2bc67a3d7f05d46 (patch) | |
tree | e8abcabe0e67837b5aae1bf33d2a1bc97948dfaf | |
parent | 96f56b2154195191132fb43c5b27f0a7c2ce1bb6 (diff) |
working game on two screens
-rw-r--r-- | api/game/random.py | 6 | ||||
-rw-r--r-- | api/game/socket.py | 17 |
2 files changed, 13 insertions, 10 deletions
diff --git a/api/game/random.py b/api/game/random.py index f57e4d6..09408e1 100644 --- a/api/game/random.py +++ b/api/game/random.py @@ -33,8 +33,8 @@ def index(): timestamp = int( time.time() * 1000 ) cursor.execute("update games set player_2_id = ?, status = \"in_progress\", timestamp = ? where game_id = ?", (user_id, timestamp, game_id)) connection.commit() - games[game_id] = game(game_id, io) - print("random.py") - print(games) + + players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone() + games[game_id] = game(game_id, io, players[0], players[1]) return { "id": game_id }, 200 diff --git a/api/game/socket.py b/api/game/socket.py index 76629f0..3828c35 100644 --- a/api/game/socket.py +++ b/api/game/socket.py @@ -10,15 +10,17 @@ from socket_io import io games = {} class game: - def __init__(self, game_id, io): + def __init__(self, game_id, io, player_1_id, player_2_id): self.game_id = game_id self.board = bord(7, 6) self.io = io + self.player_1_id = player_1_id + self.player_2_id = player_2_id def move(self, user_id, column): - # player_1 = cursor.execute("select player_1_id from games where game_id = ?", [self.game_id]).fetchone()[0] - # player_1_move = player_1 == user_id - # if not self.board.player_1 == player_1_move: return + if user_id != self.player_1_id and user_id != self.player_2_id: return + move = self.player_1_id if self.board.player_1 else self.player_2_id + if user_id != move: return self.board.drop_fisje(column) self.io.emit("fieldUpdate", { "field": self.board.board }) self.io.emit("turnUpdate", { "player1": self.board.player_1 }) @@ -30,9 +32,10 @@ class game: @io.on("newMove") def new_move(data): - print("socket.py") - print(games) - print(data) + if not data["game_id"] or \ + not data["move"] or \ + not data["token"]: return + if not data["game_id"] in games: return game = games[data["game_id"]] if(len(game.board.win_positions) > 0 or game.board.board_full): return user_id = token_login(data["token"])[0] |