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-[meta]: <title> (po connect-4 voerbak readme)
-[meta]: <tags> (po4, po-connect-4, voerbak, c)
-[meta]: <date> (April 1 2021)
-[meta]: <author> (Loekaars)
-
-# Voerbak
-
-Here's the source for voerbak, this project's connect 4 engine. The name comes from an abbreviation for the Dutch word for connect 4: Vier Op Een Rij -> VOER + bak = voerbak
-
-Voerbak uses a 1-dimensional array for storing the playfield, and it's printed after every move. The ordering is left to right, then bottom to top:
-
-35|36|37|38|39|40|41
--|-|-|-|-|-|-
-28|29|30|31|32|33|34
-21|22|23|24|25|26|27
-14|15|16|17|18|19|20
-7|8|9|10|11|12|13
-0|1|2|3|4|5|6
-
-Voerbak is used in this project using api/game/voerbak_connector.py
-
-## Building
-
-```sh
-make
-```
-
-## Input
-
-Voerbak takes moves seperated by newlines from stdin. An example game would look like this:
-
-``` sh
-echo "4,3,3,2,1,2,2,7,1,7,1,7,1" | sed "s/,/\n/g" | ./voerbak
-# ^ convert "," to newline
-```
-
-## Output
-
-Voerbak outputs special messages in this format:
-
-```
-e:full
-^ \__/
-| |
-| message (without spaces)
-|
-message type
-```
-
-Message reference:
-
-type|name|messages
--|-|-
-d|draw|full = board is full
-e|errors|full = column is full
-m|move|true|false = if it's player 1's move
-w|win|int-int = board indices where 4 was connected
-
-## Command-line arguments
-
-```sh
-$ ./voerbak --help
-Usage: voerbak [OPTION...] arguments
-Connect 4 engine
-
- -c, --solver=NAME Solver used for computing moves (unset is two
- humans playing)
- -h, --height=HEIGHT Field height (rows)
- -v, --verbosity=LEVEL Verbosity, 0 = none (default), 1 = info, 2 =
- debug
- -w, --width=WIDTH Field width (columns)
- -?, --help Give this help list
- --usage Give a short usage message
- -V, --version Print program version
-
-Mandatory or optional arguments to long options are also mandatory or optional
-for any corresponding short options.
-
-Report bugs to https://github.com/lonkaars/po-4-op-een-rij/.
-```
-