1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
|
// 8 september 2015
#include "uipriv_windows.hpp"
#include "area.hpp"
static uiModifiers getModifiers(void)
{
uiModifiers m = 0;
if ((GetKeyState(VK_CONTROL) & 0x80) != 0)
m |= uiModifierCtrl;
if ((GetKeyState(VK_MENU) & 0x80) != 0)
m |= uiModifierAlt;
if ((GetKeyState(VK_SHIFT) & 0x80) != 0)
m |= uiModifierShift;
if ((GetKeyState(VK_LWIN) & 0x80) != 0)
m |= uiModifierSuper;
if ((GetKeyState(VK_RWIN) & 0x80) != 0)
m |= uiModifierSuper;
return m;
}
/*
Windows doesn't natively support mouse crossing events.
TrackMouseEvent() (and its comctl32.dll wrapper _TrackMouseEvent()) both allow for a window to receive the WM_MOUSELEAVE message when the mouse leaves the client area. There's no equivalent WM_MOUSEENTER because it can be simulated (https://blogs.msdn.microsoft.com/oldnewthing/20031013-00/?p=42193).
Unfortunately, WM_MOUSELEAVE does not get generated while the mouse is captured. We need to capture for drag behavior to work properly, so this isn't going to mix well.
So what we do:
- on WM_MOUSEMOVE, if we don't have the capture, start tracking
- this will handle the case of the capture being released while still in the area
- on WM_MOUSELEAVE, mark that we are no longer tracking
- Windows has already done the work of that for us; it's just a flag we use for the next part
- when starting capture, stop tracking if we are tracking
- if capturing, manually check if the pointer is in the client rect on each area event
*/
static void track(uiArea *a, BOOL tracking)
{
TRACKMOUSEEVENT tm;
// do nothing if there's no change
if (a->tracking && tracking)
return;
if (!a->tracking && !tracking)
return;
a->tracking = tracking;
ZeroMemory(&tm, sizeof (TRACKMOUSEEVENT));
tm.cbSize = sizeof (TRACKMOUSEEVENT);
tm.dwFlags = TME_LEAVE;
if (!a->tracking)
tm.dwFlags |= TME_CANCEL;
tm.hwndTrack = a->hwnd;
if (_TrackMouseEvent(&tm) == 0)
logLastError(L"error setting up mouse tracking");
}
static void capture(uiArea *a, BOOL capturing)
{
// do nothing if there's no change
if (a->capturing && capturing)
return;
if (!a->capturing && !capturing)
return;
// change flag first as ReleaseCapture() sends WM_CAPTURECHANGED
a->capturing = capturing;
if (a->capturing) {
track(a, FALSE);
SetCapture(a->hwnd);
} else
if (ReleaseCapture() == 0)
logLastError(L"error releasing capture on drag");
}
static void areaMouseEvent(uiArea *a, int down, int up, WPARAM wParam, LPARAM lParam)
{
uiAreaMouseEvent me;
int button;
POINT clientpt;
RECT client;
BOOL inClient;
double xpix, ypix;
if (a->capturing) {
clientpt.x = GET_X_LPARAM(lParam);
clientpt.y = GET_Y_LPARAM(lParam);
uiWindowsEnsureGetClientRect(a->hwnd, &client);
inClient = PtInRect(&client, clientpt);
if (inClient && !a->inside) {
a->inside = TRUE;
(*(a->ah->MouseCrossed))(a->ah, a, 0);
clickCounterReset(&(a->cc));
} else if (!inClient && a->inside) {
a->inside = FALSE;
(*(a->ah->MouseCrossed))(a->ah, a, 1);
clickCounterReset(&(a->cc));
}
}
xpix = (double) GET_X_LPARAM(lParam);
ypix = (double) GET_Y_LPARAM(lParam);
// these are in pixels; we need points
//pixelsToDIP(a, &xpix, &ypix);
me.X = xpix;
me.Y = ypix;
if (a->scrolling) {
me.X += a->hscrollpos;
me.Y += a->vscrollpos;
}
loadAreaSize(a, NULL, &(me.AreaWidth), &(me.AreaHeight));
me.Down = down;
me.Up = up;
me.Count = 0;
if (me.Down != 0)
// GetMessageTime() returns LONG and GetDoubleClckTime() returns UINT, which are int32 and uint32, respectively, but we don't need to worry about the signedness because for the same bit widths and two's complement arithmetic, s1-s2 == u1-u2 if bits(s1)==bits(s2) and bits(u1)==bits(u2) (and Windows requires two's complement: http://blogs.msdn.com/b/oldnewthing/archive/2005/05/27/422551.aspx)
// signedness isn't much of an issue for these calls anyway because http://stackoverflow.com/questions/24022225/what-are-the-sign-extension-rules-for-calling-windows-api-functions-stdcall-t and that we're only using unsigned values (think back to how you (didn't) handle signedness in assembly language) AND because of the above AND because the statistics below (time interval and width/height) really don't make sense if negative
// GetSystemMetrics() returns int, which is int32
me.Count = clickCounterClick(&(a->cc), me.Down,
me.X, me.Y,
GetMessageTime(), GetDoubleClickTime(),
GetSystemMetrics(SM_CXDOUBLECLK) / 2,
GetSystemMetrics(SM_CYDOUBLECLK) / 2);
// though wparam will contain control and shift state, let's just one function to get modifiers for both keyboard and mouse events; it'll work the same anyway since we have to do this for alt and windows key (super)
me.Modifiers = getModifiers();
button = me.Down;
if (button == 0)
button = me.Up;
me.Held1To64 = 0;
if (button != 1 && (wParam & MK_LBUTTON) != 0)
me.Held1To64 |= 1 << 0;
if (button != 2 && (wParam & MK_MBUTTON) != 0)
me.Held1To64 |= 1 << 1;
if (button != 3 && (wParam & MK_RBUTTON) != 0)
me.Held1To64 |= 1 << 2;
if (button != 4 && (wParam & MK_XBUTTON1) != 0)
me.Held1To64 |= 1 << 3;
if (button != 5 && (wParam & MK_XBUTTON2) != 0)
me.Held1To64 |= 1 << 4;
// on Windows, we have to capture on drag ourselves
if (me.Down != 0)
capture(a, TRUE);
// only release capture when all buttons released
if (me.Up != 0 && me.Held1To64 == 0)
capture(a, FALSE);
(*(a->ah->MouseEvent))(a->ah, a, &me);
}
// TODO genericize this so it can be called above
static void onMouseEntered(uiArea *a)
{
if (a->inside)
return;
if (a->capturing) // we handle mouse crossing in areaMouseEvent()
return;
track(a, TRUE);
(*(a->ah->MouseCrossed))(a->ah, a, 0);
// TODO figure out why we did this to begin with; either we do it on both GTK+ and Windows or not at all
clickCounterReset(&(a->cc));
}
// TODO genericize it so that it can be called above
static void onMouseLeft(uiArea *a)
{
a->tracking = FALSE;
a->inside = FALSE;
(*(a->ah->MouseCrossed))(a->ah, a, 1);
// TODO figure out why we did this to begin with; either we do it on both GTK+ and Windows or not at all
clickCounterReset(&(a->cc));
}
// we use VK_SNAPSHOT as a sentinel because libui will never support the print screen key; that key belongs to the user
struct extkeymap {
WPARAM vk;
uiExtKey extkey;
};
// all mappings come from GLFW - https://github.com/glfw/glfw/blob/master/src/win32_window.c#L152
static const struct extkeymap numpadExtKeys[] = {
{ VK_HOME, uiExtKeyN7 },
{ VK_UP, uiExtKeyN8 },
{ VK_PRIOR, uiExtKeyN9 },
{ VK_LEFT, uiExtKeyN4 },
{ VK_CLEAR, uiExtKeyN5 },
{ VK_RIGHT, uiExtKeyN6 },
{ VK_END, uiExtKeyN1 },
{ VK_DOWN, uiExtKeyN2 },
{ VK_NEXT, uiExtKeyN3 },
{ VK_INSERT, uiExtKeyN0 },
{ VK_DELETE, uiExtKeyNDot },
{ VK_SNAPSHOT, 0 },
};
static const struct extkeymap extKeys[] = {
{ VK_ESCAPE, uiExtKeyEscape },
{ VK_INSERT, uiExtKeyInsert },
{ VK_DELETE, uiExtKeyDelete },
{ VK_HOME, uiExtKeyHome },
{ VK_END, uiExtKeyEnd },
{ VK_PRIOR, uiExtKeyPageUp },
{ VK_NEXT, uiExtKeyPageDown },
{ VK_UP, uiExtKeyUp },
{ VK_DOWN, uiExtKeyDown },
{ VK_LEFT, uiExtKeyLeft },
{ VK_RIGHT, uiExtKeyRight },
{ VK_F1, uiExtKeyF1 },
{ VK_F2, uiExtKeyF2 },
{ VK_F3, uiExtKeyF3 },
{ VK_F4, uiExtKeyF4 },
{ VK_F5, uiExtKeyF5 },
{ VK_F6, uiExtKeyF6 },
{ VK_F7, uiExtKeyF7 },
{ VK_F8, uiExtKeyF8 },
{ VK_F9, uiExtKeyF9 },
{ VK_F10, uiExtKeyF10 },
{ VK_F11, uiExtKeyF11 },
{ VK_F12, uiExtKeyF12 },
// numpad numeric keys and . are handled in common/areaevents.c
// numpad enter is handled in code below
{ VK_ADD, uiExtKeyNAdd },
{ VK_SUBTRACT, uiExtKeyNSubtract },
{ VK_MULTIPLY, uiExtKeyNMultiply },
{ VK_DIVIDE, uiExtKeyNDivide },
{ VK_SNAPSHOT, 0 },
};
static const struct {
WPARAM vk;
uiModifiers mod;
} modKeys[] = {
// even if the separate left/right aren't necessary, have them here anyway, just to be safe
{ VK_CONTROL, uiModifierCtrl },
{ VK_LCONTROL, uiModifierCtrl },
{ VK_RCONTROL, uiModifierCtrl },
{ VK_MENU, uiModifierAlt },
{ VK_LMENU, uiModifierAlt },
{ VK_RMENU, uiModifierAlt },
{ VK_SHIFT, uiModifierShift },
{ VK_LSHIFT, uiModifierShift },
{ VK_RSHIFT, uiModifierShift },
// there's no combined Windows key virtual-key code as there is with the others
{ VK_LWIN, uiModifierSuper },
{ VK_RWIN, uiModifierSuper },
{ VK_SNAPSHOT, 0 },
};
static int areaKeyEvent(uiArea *a, int up, WPARAM wParam, LPARAM lParam)
{
uiAreaKeyEvent ke;
int righthand;
int i;
ke.Key = 0;
ke.ExtKey = 0;
ke.Modifier = 0;
ke.Modifiers = getModifiers();
ke.Scancode = (lParam >> 16) & 0x1FF;
ke.Up = up;
ke.Repeat = (lParam & 0x40000000) ? 1:0;
// StapleButter note: I don't actually need all this key decoding
// raw scancodes are all I need for this
#if 0
// the numeric keypad keys when Num Lock is off are considered left-hand keys as the separate navigation buttons were added later
// the numeric keypad Enter, however, is a right-hand key because it has the same virtual-key code as the typewriter Enter
righthand = (lParam & 0x01000000) != 0;
if (righthand) {
if (wParam == VK_RETURN) {
ke.ExtKey = uiExtKeyNEnter;
goto keyFound;
}
} else
// this is special handling for numpad keys to ignore the state of Num Lock and Shift; see http://blogs.msdn.com/b/oldnewthing/archive/2004/09/06/226045.aspx and https://github.com/glfw/glfw/blob/master/src/win32_window.c#L152
for (i = 0; numpadExtKeys[i].vk != VK_SNAPSHOT; i++)
if (numpadExtKeys[i].vk == wParam) {
ke.ExtKey = numpadExtKeys[i].extkey;
goto keyFound;
}
// okay, those above cases didn't match anything
// first try the extended keys
for (i = 0; extKeys[i].vk != VK_SNAPSHOT; i++)
if (extKeys[i].vk == wParam) {
ke.ExtKey = extKeys[i].extkey;
goto keyFound;
}
// then try modifier keys
for (i = 0; modKeys[i].vk != VK_SNAPSHOT; i++)
if (modKeys[i].vk == wParam) {
ke.Modifier = modKeys[i].mod;
// and don't include the key in Modifiers
ke.Modifiers &= ~ke.Modifier;
goto keyFound;
}
// and finally everything else
if (fromScancode((lParam >> 16) & 0xFF, &ke))
goto keyFound;
// not a supported key, assume unhandled
// TODO the original code only did this if ke.Modifiers == 0 - why?
return 0;
keyFound:
#endif
return (*(a->ah->KeyEvent))(a->ah, a, &ke);
}
char* uiKeyName(int scancode)
{
WCHAR tmp[64];
GetKeyNameText(scancode<<16, tmp, 64);
return toUTF8(tmp);
}
// We don't handle the standard Windows keyboard messages directly, to avoid both the dialog manager and TranslateMessage().
// Instead, we set up a message filter and do things there.
// That stuff is later in this file.
enum {
// start at 0x40 to avoid clobbering dialog messages
msgAreaKeyDown = WM_USER + 0x40,
msgAreaKeyUp,
};
BOOL areaDoEvents(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult)
{
switch (uMsg) {
case WM_ACTIVATE:
// don't keep the double-click timer running if the user switched programs in between clicks
clickCounterReset(&(a->cc));
*lResult = 0;
return TRUE;
case WM_MOUSEMOVE:
onMouseEntered(a);
areaMouseEvent(a, 0, 0, wParam, lParam);
*lResult = 0;
return TRUE;
case WM_MOUSELEAVE:
onMouseLeft(a);
*lResult = 0;
return TRUE;
case WM_LBUTTONDOWN:
SetFocus(a->hwnd);
areaMouseEvent(a, 1, 0, wParam, lParam);
*lResult = 0;
return TRUE;
case WM_LBUTTONUP:
areaMouseEvent(a, 0, 1, wParam, lParam);
*lResult = 0;
return TRUE;
case WM_MBUTTONDOWN:
SetFocus(a->hwnd);
areaMouseEvent(a, 2, 0, wParam, lParam);
*lResult = 0;
return TRUE;
case WM_MBUTTONUP:
areaMouseEvent(a, 0, 2, wParam, lParam);
*lResult = 0;
return TRUE;
case WM_RBUTTONDOWN:
SetFocus(a->hwnd);
areaMouseEvent(a, 3, 0, wParam, lParam);
*lResult = 0;
return TRUE;
case WM_RBUTTONUP:
areaMouseEvent(a, 0, 3, wParam, lParam);
*lResult = 0;
return TRUE;
case WM_XBUTTONDOWN:
SetFocus(a->hwnd);
// values start at 1; we want them to start at 4
areaMouseEvent(a,
GET_XBUTTON_WPARAM(wParam) + 3, 0,
GET_KEYSTATE_WPARAM(wParam), lParam);
*lResult = TRUE; // XBUTTON messages are different!
return TRUE;
case WM_XBUTTONUP:
areaMouseEvent(a,
0, GET_XBUTTON_WPARAM(wParam) + 3,
GET_KEYSTATE_WPARAM(wParam), lParam);
*lResult = TRUE; // XBUTTON messages are different!
return TRUE;
case WM_CAPTURECHANGED:
if (a->capturing) {
a->capturing = FALSE;
(*(a->ah->DragBroken))(a->ah, a);
}
*lResult = 0;
return TRUE;
case msgAreaKeyDown:
*lResult = (LRESULT) areaKeyEvent(a, 0, wParam, lParam);
return TRUE;
case msgAreaKeyUp:
*lResult = (LRESULT) areaKeyEvent(a, 1, wParam, lParam);
return TRUE;
}
return FALSE;
}
// TODO affect visibility properly
// TODO what did this mean
BOOL areaFilter(MSG *msg)
{
LRESULT handled;
// is the recipient an area?
if (msg->hwnd == NULL) // this can happen; for example, WM_TIMER
return FALSE;
if (windowClassOf(msg->hwnd, areaClass, NULL) != 0)
return FALSE; // nope
handled = 0;
switch (msg->message) {
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
handled = SendMessageW(msg->hwnd, msgAreaKeyDown, msg->wParam, msg->lParam);
break;
case WM_KEYUP:
case WM_SYSKEYUP:
handled = SendMessageW(msg->hwnd, msgAreaKeyUp, msg->wParam, msg->lParam);
break;
// otherwise handled remains 0, as we didn't handle this
}
return (BOOL) handled;
}
|