aboutsummaryrefslogtreecommitdiff
path: root/src/libui_sdl/libui/darwin/draw.m
blob: 262ad3e2b39a57a333e2fa2db282e2bfecd745df (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
// 6 september 2015
#import "uipriv_darwin.h"

struct uiDrawPath {
	CGMutablePathRef path;
	uiDrawFillMode fillMode;
	BOOL ended;
};

uiDrawPath *uiDrawNewPath(uiDrawFillMode mode)
{
	uiDrawPath *p;

	p = uiNew(uiDrawPath);
	p->path = CGPathCreateMutable();
	p->fillMode = mode;
	return p;
}

void uiDrawFreePath(uiDrawPath *p)
{
	CGPathRelease((CGPathRef) (p->path));
	uiFree(p);
}

void uiDrawPathNewFigure(uiDrawPath *p, double x, double y)
{
	if (p->ended)
		userbug("You cannot call uiDrawPathNewFigure() on a uiDrawPath that has already been ended. (path; %p)", p);
	CGPathMoveToPoint(p->path, NULL, x, y);
}

void uiDrawPathNewFigureWithArc(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative)
{
	double sinStart, cosStart;
	double startx, starty;

	if (p->ended)
		userbug("You cannot call uiDrawPathNewFigureWithArc() on a uiDrawPath that has already been ended. (path; %p)", p);
	sinStart = sin(startAngle);
	cosStart = cos(startAngle);
	startx = xCenter + radius * cosStart;
	starty = yCenter + radius * sinStart;
	CGPathMoveToPoint(p->path, NULL, startx, starty);
	uiDrawPathArcTo(p, xCenter, yCenter, radius, startAngle, sweep, negative);
}

void uiDrawPathLineTo(uiDrawPath *p, double x, double y)
{
	// TODO refine this to require being in a path
	if (p->ended)
		implbug("attempt to add line to ended path in uiDrawPathLineTo()");
	CGPathAddLineToPoint(p->path, NULL, x, y);
}

void uiDrawPathArcTo(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative)
{
	bool cw;

	// TODO likewise
	if (p->ended)
		implbug("attempt to add arc to ended path in uiDrawPathArcTo()");
	if (sweep > 2 * uiPi)
		sweep = 2 * uiPi;
	cw = false;
	if (negative)
		cw = true;
	CGPathAddArc(p->path, NULL,
		xCenter, yCenter,
		radius,
		startAngle, startAngle + sweep,
		cw);
}

void uiDrawPathBezierTo(uiDrawPath *p, double c1x, double c1y, double c2x, double c2y, double endX, double endY)
{
	// TODO likewise
	if (p->ended)
		implbug("attempt to add bezier to ended path in uiDrawPathBezierTo()");
	CGPathAddCurveToPoint(p->path, NULL,
		c1x, c1y,
		c2x, c2y,
		endX, endY);
}

void uiDrawPathCloseFigure(uiDrawPath *p)
{
	// TODO likewise
	if (p->ended)
		implbug("attempt to close figure of ended path in uiDrawPathCloseFigure()");
	CGPathCloseSubpath(p->path);
}

void uiDrawPathAddRectangle(uiDrawPath *p, double x, double y, double width, double height)
{
	if (p->ended)
		userbug("You cannot call uiDrawPathAddRectangle() on a uiDrawPath that has already been ended. (path; %p)", p);
	CGPathAddRect(p->path, NULL, CGRectMake(x, y, width, height));
}

void uiDrawPathEnd(uiDrawPath *p)
{
	p->ended = TRUE;
}

struct uiDrawContext {
	CGContextRef c;
	CGFloat height;				// needed for text; see below
};

uiDrawContext *newContext(CGContextRef ctxt, CGFloat height)
{
	uiDrawContext *c;

	c = uiNew(uiDrawContext);
	c->c = ctxt;
	c->height = height;
	return c;
}

void freeContext(uiDrawContext *c)
{
	uiFree(c);
}

// a stroke is identical to a fill of a stroked path
// we need to do this in order to stroke with a gradient; see http://stackoverflow.com/a/25034854/3408572
// doing this for other brushes works too
void uiDrawStroke(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b, uiDrawStrokeParams *p)
{
	CGLineCap cap;
	CGLineJoin join;
	CGPathRef dashPath;
	CGFloat *dashes;
	size_t i;
	uiDrawPath p2;

	if (!path->ended)
		userbug("You cannot call uiDrawStroke() on a uiDrawPath that has not been ended. (path: %p)", path);

	switch (p->Cap) {
	case uiDrawLineCapFlat:
		cap = kCGLineCapButt;
		break;
	case uiDrawLineCapRound:
		cap = kCGLineCapRound;
		break;
	case uiDrawLineCapSquare:
		cap = kCGLineCapSquare;
		break;
	}
	switch (p->Join) {
	case uiDrawLineJoinMiter:
		join = kCGLineJoinMiter;
		break;
	case uiDrawLineJoinRound:
		join = kCGLineJoinRound;
		break;
	case uiDrawLineJoinBevel:
		join = kCGLineJoinBevel;
		break;
	}

	// create a temporary path identical to the previous one
	dashPath = (CGPathRef) path->path;
	if (p->NumDashes != 0) {
		dashes = (CGFloat *) uiAlloc(p->NumDashes * sizeof (CGFloat), "CGFloat[]");
		for (i = 0; i < p->NumDashes; i++)
			dashes[i] = p->Dashes[i];
		dashPath = CGPathCreateCopyByDashingPath(path->path,
			NULL,
			p->DashPhase,
			dashes,
			p->NumDashes);
		uiFree(dashes);
	}
	// the documentation is wrong: this produces a path suitable for calling CGPathCreateCopyByStrokingPath(), not for filling directly
	// the cast is safe; we never modify the CGPathRef and always cast it back to a CGPathRef anyway
	p2.path = (CGMutablePathRef) CGPathCreateCopyByStrokingPath(dashPath,
		NULL,
		p->Thickness,
		cap,
		join,
		p->MiterLimit);
	if (p->NumDashes != 0)
		CGPathRelease(dashPath);

	// always draw stroke fills using the winding rule
	// otherwise intersecting figures won't draw correctly
	p2.fillMode = uiDrawFillModeWinding;
	p2.ended = path->ended;
	uiDrawFill(c, &p2, b);
	// and clean up
	CGPathRelease((CGPathRef) (p2.path));
}

// for a solid fill, we can merely have Core Graphics fill directly
static void fillSolid(CGContextRef ctxt, uiDrawPath *p, uiDrawBrush *b)
{
	// TODO this uses DeviceRGB; switch to sRGB
	CGContextSetRGBFillColor(ctxt, b->R, b->G, b->B, b->A);
	switch (p->fillMode) {
	case uiDrawFillModeWinding:
		CGContextFillPath(ctxt);
		break;
	case uiDrawFillModeAlternate:
		CGContextEOFillPath(ctxt);
		break;
	}
}

// for a gradient fill, we need to clip to the path and then draw the gradient
// see http://stackoverflow.com/a/25034854/3408572
static void fillGradient(CGContextRef ctxt, uiDrawPath *p, uiDrawBrush *b)
{
	CGGradientRef gradient;
	CGColorSpaceRef colorspace;
	CGFloat *colors;
	CGFloat *locations;
	size_t i;

	// gradients need a color space
	// for consistency with windows, use sRGB
	colorspace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);

	// make the gradient
	colors = uiAlloc(b->NumStops * 4 * sizeof (CGFloat), "CGFloat[]");
	locations = uiAlloc(b->NumStops * sizeof (CGFloat), "CGFloat[]");
	for (i = 0; i < b->NumStops; i++) {
		colors[i * 4 + 0] = b->Stops[i].R;
		colors[i * 4 + 1] = b->Stops[i].G;
		colors[i * 4 + 2] = b->Stops[i].B;
		colors[i * 4 + 3] = b->Stops[i].A;
		locations[i] = b->Stops[i].Pos;
	}
	gradient = CGGradientCreateWithColorComponents(colorspace, colors, locations, b->NumStops);
	uiFree(locations);
	uiFree(colors);

	// because we're mucking with clipping, we need to save the graphics state and restore it later
	CGContextSaveGState(ctxt);

	// clip
	switch (p->fillMode) {
	case uiDrawFillModeWinding:
		CGContextClip(ctxt);
		break;
	case uiDrawFillModeAlternate:
		CGContextEOClip(ctxt);
		break;
	}

	// draw the gradient
	switch (b->Type) {
	case uiDrawBrushTypeLinearGradient:
		CGContextDrawLinearGradient(ctxt,
			gradient,
			CGPointMake(b->X0, b->Y0),
			CGPointMake(b->X1, b->Y1),
			kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
		break;
	case uiDrawBrushTypeRadialGradient:
		CGContextDrawRadialGradient(ctxt,
			gradient,
			CGPointMake(b->X0, b->Y0),
			// make the start circle radius 0 to make it a point
			0,
			CGPointMake(b->X1, b->Y1),
			b->OuterRadius,
			kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
		break;
	}

	// and clean up
	CGContextRestoreGState(ctxt);
	CGGradientRelease(gradient);
	CGColorSpaceRelease(colorspace);
}

void uiDrawFill(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b)
{
	if (!path->ended)
		userbug("You cannot call uiDrawStroke() on a uiDrawPath that has not been ended. (path: %p)", path);
	CGContextAddPath(c->c, (CGPathRef) (path->path));
	switch (b->Type) {
	case uiDrawBrushTypeSolid:
		fillSolid(c->c, path, b);
		return;
	case uiDrawBrushTypeLinearGradient:
	case uiDrawBrushTypeRadialGradient:
		fillGradient(c->c, path, b);
		return;
//	case uiDrawBrushTypeImage:
		// TODO
		return;
	}
	userbug("Unknown brush type %d passed to uiDrawFill().", b->Type);
}

static void m2c(uiDrawMatrix *m, CGAffineTransform *c)
{
	c->a = m->M11;
	c->b = m->M12;
	c->c = m->M21;
	c->d = m->M22;
	c->tx = m->M31;
	c->ty = m->M32;
}

static void c2m(CGAffineTransform *c, uiDrawMatrix *m)
{
	m->M11 = c->a;
	m->M12 = c->b;
	m->M21 = c->c;
	m->M22 = c->d;
	m->M31 = c->tx;
	m->M32 = c->ty;
}

void uiDrawMatrixTranslate(uiDrawMatrix *m, double x, double y)
{
	CGAffineTransform c;

	m2c(m, &c);
	c = CGAffineTransformTranslate(c, x, y);
	c2m(&c, m);
}

void uiDrawMatrixScale(uiDrawMatrix *m, double xCenter, double yCenter, double x, double y)
{
	CGAffineTransform c;
	double xt, yt;

	m2c(m, &c);
	xt = x;
	yt = y;
	scaleCenter(xCenter, yCenter, &xt, &yt);
	c = CGAffineTransformTranslate(c, xt, yt);
	c = CGAffineTransformScale(c, x, y);
	c = CGAffineTransformTranslate(c, -xt, -yt);
	c2m(&c, m);
}

void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount)
{
	CGAffineTransform c;

	m2c(m, &c);
	c = CGAffineTransformTranslate(c, x, y);
	c = CGAffineTransformRotate(c, amount);
	c = CGAffineTransformTranslate(c, -x, -y);
	c2m(&c, m);
}

void uiDrawMatrixSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount)
{
	fallbackSkew(m, x, y, xamount, yamount);
}

void uiDrawMatrixMultiply(uiDrawMatrix *dest, uiDrawMatrix *src)
{
	CGAffineTransform c;
	CGAffineTransform d;

	m2c(dest, &c);
	m2c(src, &d);
	c = CGAffineTransformConcat(c, d);
	c2m(&c, dest);
}

// there is no test for invertibility; CGAffineTransformInvert() is merely documented as returning the matrix unchanged if it isn't invertible
// therefore, special care must be taken to catch matrices who are their own inverses
// TODO figure out which matrices these are and do so
int uiDrawMatrixInvertible(uiDrawMatrix *m)
{
	CGAffineTransform c, d;

	m2c(m, &c);
	d = CGAffineTransformInvert(c);
	return CGAffineTransformEqualToTransform(c, d) == false;
}

int uiDrawMatrixInvert(uiDrawMatrix *m)
{
	CGAffineTransform c, d;

	m2c(m, &c);
	d = CGAffineTransformInvert(c);
	if (CGAffineTransformEqualToTransform(c, d))
		return 0;
	c2m(&d, m);
	return 1;
}

void uiDrawMatrixTransformPoint(uiDrawMatrix *m, double *x, double *y)
{
	CGAffineTransform c;
	CGPoint p;

	m2c(m, &c);
	p = CGPointApplyAffineTransform(CGPointMake(*x, *y), c);
	*x = p.x;
	*y = p.y;
}

void uiDrawMatrixTransformSize(uiDrawMatrix *m, double *x, double *y)
{
	CGAffineTransform c;
	CGSize s;

	m2c(m, &c);
	s = CGSizeApplyAffineTransform(CGSizeMake(*x, *y), c);
	*x = s.width;
	*y = s.height;
}

void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m)
{
	CGAffineTransform cm;

	m2c(m, &cm);
	CGContextConcatCTM(c->c, cm);
}

void uiDrawClip(uiDrawContext *c, uiDrawPath *path)
{
	if (!path->ended)
		userbug("You cannot call uiDrawCilp() on a uiDrawPath that has not been ended. (path: %p)", path);
	CGContextAddPath(c->c, (CGPathRef) (path->path));
	switch (path->fillMode) {
	case uiDrawFillModeWinding:
		CGContextClip(c->c);
		break;
	case uiDrawFillModeAlternate:
		CGContextEOClip(c->c);
		break;
	}
}

// TODO figure out what besides transforms these save/restore on all platforms
void uiDrawSave(uiDrawContext *c)
{
	CGContextSaveGState(c->c);
}

void uiDrawRestore(uiDrawContext *c)
{
	CGContextRestoreGState(c->c);
}

void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayout *layout)
{
	doDrawText(c->c, c->height, x, y, layout);
}