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#pragma once
#include "../duckstation_compat.h"
#include "../window_info.h"
#include <array>
#include <memory>
#include <vector>
namespace GL {
class Context
{
public:
Context(const WindowInfo& wi);
virtual ~Context();
enum class Profile
{
NoProfile,
Core,
ES
};
struct Version
{
Profile profile;
int major_version;
int minor_version;
};
struct FullscreenModeInfo
{
u32 width;
u32 height;
float refresh_rate;
};
ALWAYS_INLINE const WindowInfo& GetWindowInfo() const { return m_wi; }
ALWAYS_INLINE bool IsGLES() const { return (m_version.profile == Profile::ES); }
ALWAYS_INLINE u32 GetSurfaceWidth() const { return m_wi.surface_width; }
ALWAYS_INLINE u32 GetSurfaceHeight() const { return m_wi.surface_height; }
ALWAYS_INLINE WindowInfo::SurfaceFormat GetSurfaceFormat() const { return m_wi.surface_format; }
virtual void* GetProcAddress(const char* name) = 0;
virtual bool ChangeSurface(const WindowInfo& new_wi) = 0;
virtual void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) = 0;
virtual bool SwapBuffers() = 0;
virtual bool MakeCurrent() = 0;
virtual bool DoneCurrent() = 0;
virtual bool SetSwapInterval(s32 interval) = 0;
virtual std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) = 0;
virtual std::vector<FullscreenModeInfo> EnumerateFullscreenModes();
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
size_t num_versions_to_try);
template<size_t N>
static std::unique_ptr<Context> Create(const WindowInfo& wi, const std::array<Version, N>& versions_to_try)
{
return Create(wi, versions_to_try.data(), versions_to_try.size());
}
static std::unique_ptr<Context> Create(const WindowInfo& wi) { return Create(wi, GetAllVersionsList()); }
static const std::array<Version, 11>& GetAllDesktopVersionsList();
static const std::array<Version, 12>& GetAllDesktopVersionsListWithFallback();
static const std::array<Version, 4>& GetAllESVersionsList();
static const std::array<Version, 16>& GetAllVersionsList();
protected:
#ifdef _WIN32
#endif
WindowInfo m_wi;
Version m_version = {};
};
} // namespace GL
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