aboutsummaryrefslogtreecommitdiff
path: root/src/GPU2D.h
blob: 78e62f58ebe3c2426486e03fdc72a3bddf00ef1d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/*
    Copyright 2016-2019 Arisotura

    This file is part of melonDS.

    melonDS is free software: you can redistribute it and/or modify it under
    the terms of the GNU General Public License as published by the Free
    Software Foundation, either version 3 of the License, or (at your option)
    any later version.

    melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with melonDS. If not, see http://www.gnu.org/licenses/.
*/

#ifndef GPU2D_H
#define GPU2D_H

class GPU2D
{
public:
    GPU2D(u32 num);
    ~GPU2D();

    void Reset();

    void DoSavestate(Savestate* file);

    void SetEnabled(bool enable) { Enabled = enable; }
    void SetFramebuffer(u32* buf);
    void SetDisplaySettings(bool accel);

    u8 Read8(u32 addr);
    u16 Read16(u32 addr);
    u32 Read32(u32 addr);
    void Write8(u32 addr, u8 val);
    void Write16(u32 addr, u16 val);
    void Write32(u32 addr, u32 val);

    bool UsesFIFO()
    {
        if (((DispCnt >> 16) & 0x3) == 3)
            return true;
        if ((CaptureCnt & (1<<25)) && ((CaptureCnt >> 29) & 0x3) != 0)
            return true;

        return false;
    }

    void SampleFIFO(u32 offset, u32 num);

    void DrawScanline(u32 line);
    void VBlank();
    void VBlankEnd();

    void CheckWindows(u32 line);

    void BGExtPalDirty(u32 base);
    void OBJExtPalDirty();

    u16* GetBGExtPal(u32 slot, u32 pal);
    u16* GetOBJExtPal(u32 pal);

private:
    u32 Num;
    bool Enabled;
    u32* Framebuffer;

    bool Accelerated;

    u32 BGOBJLine[256*3];
    u32* _3DLine;

    u8 WindowMask[256];
    u32 OBJLine[256];

    u16 DispFIFO[16];
    u32 DispFIFOReadPtr;
    u32 DispFIFOWritePtr;

    u16 DispFIFOBuffer[256];

    u32 DispCnt;
    u16 BGCnt[4];

    u16 BGXPos[4];
    u16 BGYPos[4];

    s32 BGXRef[2];
    s32 BGYRef[2];
    s32 BGXRefInternal[2];
    s32 BGYRefInternal[2];
    s16 BGRotA[2];
    s16 BGRotB[2];
    s16 BGRotC[2];
    s16 BGRotD[2];

    u8 Win0Coords[4];
    u8 Win1Coords[4];
    u8 WinCnt[4];
    u32 Win0Active;
    u32 Win1Active;

    u8 BGMosaicSize[2];
    u8 OBJMosaicSize[2];
    u8 BGMosaicY, BGMosaicYMax;
    u8 OBJMosaicY, OBJMosaicYMax;

    u16 BlendCnt;
    u16 BlendAlpha;
    u8 EVA, EVB;
    u8 EVY;

    u32 CaptureCnt;

    u16 MasterBrightness;

    u16 BGExtPalCache[4][16*256];
    u16 OBJExtPalCache[16*256];
    u32 BGExtPalStatus[4];
    u32 OBJExtPalStatus;

    u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb);
    u32 ColorBlend5(u32 val1, u32 val2);
    u32 ColorBrightnessUp(u32 val, u32 factor);
    u32 ColorBrightnessDown(u32 val, u32 factor);

    template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32 nsprites);
    void DrawScanlineBGMode6(u32 line, u32 nsprites);
    void DrawScanline_BGOBJ(u32 line);

    static void DrawPixel_Normal(u32* dst, u16 color, u32 flag);
    static void DrawPixel_Accel(u32* dst, u16 color, u32 flag);
    void (*DrawPixel)(u32* dst, u16 color, u32 flag);

    void DrawBG_3D();
    void DrawBG_Text(u32 line, u32 bgnum);
    void DrawBG_Affine(u32 line, u32 bgnum);
    void DrawBG_Extended(u32 line, u32 bgnum);
    void DrawBG_Large(u32 line);

    void InterleaveSprites(u32 prio);
    u32 DrawSprites(u32 line);
    void DrawSpritesWindow(u32 line);
    template<bool window> void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos);
    template<bool window> void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos);

    void DoCapture(u32 line, u32 width);

    void CalculateWindowMask(u32 line);
};

#endif