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/*
Copyright 2016-2022 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#ifndef GPU_H
#define GPU_H
#include <memory>
#include "GPU2D.h"
#include "NonStupidBitfield.h"
#ifdef OGLRENDERER_ENABLED
#include "GPU_OpenGL.h"
#endif
namespace GPU
{
extern u16 VCount;
extern u16 TotalScanlines;
extern u16 DispStat[2];
extern u8 VRAMCNT[9];
extern u8 VRAMSTAT;
extern u8 Palette[2*1024];
extern u8 OAM[2*1024];
extern u8 VRAM_A[128*1024];
extern u8 VRAM_B[128*1024];
extern u8 VRAM_C[128*1024];
extern u8 VRAM_D[128*1024];
extern u8 VRAM_E[ 64*1024];
extern u8 VRAM_F[ 16*1024];
extern u8 VRAM_G[ 16*1024];
extern u8 VRAM_H[ 32*1024];
extern u8 VRAM_I[ 16*1024];
extern u8* const VRAM[9];
extern u32 VRAMMap_LCDC;
extern u32 VRAMMap_ABG[0x20];
extern u32 VRAMMap_AOBJ[0x10];
extern u32 VRAMMap_BBG[0x8];
extern u32 VRAMMap_BOBJ[0x8];
extern u32 VRAMMap_ABGExtPal[4];
extern u32 VRAMMap_AOBJExtPal;
extern u32 VRAMMap_BBGExtPal[4];
extern u32 VRAMMap_BOBJExtPal;
extern u32 VRAMMap_Texture[4];
extern u32 VRAMMap_TexPal[8];
extern u32 VRAMMap_ARM7[2];
extern u8* VRAMPtr_ABG[0x20];
extern u8* VRAMPtr_AOBJ[0x10];
extern u8* VRAMPtr_BBG[0x8];
extern u8* VRAMPtr_BOBJ[0x8];
extern int FrontBuffer;
extern u32* Framebuffer[2][2];
extern GPU2D::Unit GPU2D_A;
extern GPU2D::Unit GPU2D_B;
extern int Renderer;
const u32 VRAMDirtyGranularity = 512;
extern NonStupidBitField<128*1024/VRAMDirtyGranularity> VRAMDirty[9];
template <u32 Size, u32 MappingGranularity>
struct VRAMTrackingSet
{
u16 Mapping[Size / MappingGranularity];
const u32 VRAMBitsPerMapping = MappingGranularity / VRAMDirtyGranularity;
void Reset()
{
for (u32 i = 0; i < Size / MappingGranularity; i++)
{
// this is not a real VRAM bank
// so it will always be a mismatch => the bank will be completely invalidated
Mapping[i] = 0x8000;
}
}
NonStupidBitField<Size/VRAMDirtyGranularity> DeriveState(u32* currentMappings);
};
extern VRAMTrackingSet<512*1024, 16*1024> VRAMDirty_ABG;
extern VRAMTrackingSet<256*1024, 16*1024> VRAMDirty_AOBJ;
extern VRAMTrackingSet<128*1024, 16*1024> VRAMDirty_BBG;
extern VRAMTrackingSet<128*1024, 16*1024> VRAMDirty_BOBJ;
extern VRAMTrackingSet<32*1024, 8*1024> VRAMDirty_ABGExtPal;
extern VRAMTrackingSet<32*1024, 8*1024> VRAMDirty_BBGExtPal;
extern VRAMTrackingSet<8*1024, 8*1024> VRAMDirty_AOBJExtPal;
extern VRAMTrackingSet<8*1024, 8*1024> VRAMDirty_BOBJExtPal;
extern VRAMTrackingSet<512*1024, 128*1024> VRAMDirty_Texture;
extern VRAMTrackingSet<128*1024, 16*1024> VRAMDirty_TexPal;
extern u8 VRAMFlat_ABG[512*1024];
extern u8 VRAMFlat_BBG[128*1024];
extern u8 VRAMFlat_AOBJ[256*1024];
extern u8 VRAMFlat_BOBJ[128*1024];
extern u8 VRAMFlat_ABGExtPal[32*1024];
extern u8 VRAMFlat_BBGExtPal[32*1024];
extern u8 VRAMFlat_AOBJExtPal[8*1024];
extern u8 VRAMFlat_BOBJExtPal[8*1024];
extern u8 VRAMFlat_Texture[512*1024];
extern u8 VRAMFlat_TexPal[128*1024];
bool MakeVRAMFlat_ABGCoherent(NonStupidBitField<512*1024/VRAMDirtyGranularity>& dirty);
bool MakeVRAMFlat_BBGCoherent(NonStupidBitField<128*1024/VRAMDirtyGranularity>& dirty);
bool MakeVRAMFlat_AOBJCoherent(NonStupidBitField<256*1024/VRAMDirtyGranularity>& dirty);
bool MakeVRAMFlat_BOBJCoherent(NonStupidBitField<128*1024/VRAMDirtyGranularity>& dirty);
bool MakeVRAMFlat_ABGExtPalCoherent(NonStupidBitField<32*1024/VRAMDirtyGranularity>& dirty);
bool MakeVRAMFlat_BBGExtPalCoherent(NonStupidBitField<32*1024/VRAMDirtyGranularity>& dirty);
bool MakeVRAMFlat_AOBJExtPalCoherent(NonStupidBitField<8*1024/VRAMDirtyGranularity>& dirty);
bool MakeVRAMFlat_BOBJExtPalCoherent(NonStupidBitField<8*1024/VRAMDirtyGranularity>& dirty);
bool MakeVRAMFlat_TextureCoherent(NonStupidBitField<512*1024/VRAMDirtyGranularity>& dirty);
bool MakeVRAMFlat_TexPalCoherent(NonStupidBitField<128*1024/VRAMDirtyGranularity>& dirty);
void SyncDirtyFlags();
extern u32 OAMDirty;
extern u32 PaletteDirty;
#ifdef OGLRENDERER_ENABLED
extern std::unique_ptr<GLCompositor> CurGLCompositor;
#endif
struct RenderSettings
{
bool Soft_Threaded;
int GL_ScaleFactor;
bool GL_BetterPolygons;
};
bool Init();
void DeInit();
void Reset();
void Stop();
void DoSavestate(Savestate* file);
void InitRenderer(int renderer);
void DeInitRenderer();
void ResetRenderer();
void SetRenderSettings(int renderer, RenderSettings& settings);
u8* GetUniqueBankPtr(u32 mask, u32 offset);
void MapVRAM_AB(u32 bank, u8 cnt);
void MapVRAM_CD(u32 bank, u8 cnt);
void MapVRAM_E(u32 bank, u8 cnt);
void MapVRAM_FG(u32 bank, u8 cnt);
void MapVRAM_H(u32 bank, u8 cnt);
void MapVRAM_I(u32 bank, u8 cnt);
template<typename T>
T ReadVRAM_LCDC(u32 addr)
{
int bank;
switch (addr & 0xFF8FC000)
{
case 0x06800000: case 0x06804000: case 0x06808000: case 0x0680C000:
case 0x06810000: case 0x06814000: case 0x06818000: case 0x0681C000:
bank = 0;
addr &= 0x1FFFF;
break;
case 0x06820000: case 0x06824000: case 0x06828000: case 0x0682C000:
case 0x06830000: case 0x06834000: case 0x06838000: case 0x0683C000:
bank = 1;
addr &= 0x1FFFF;
break;
case 0x06840000: case 0x06844000: case 0x06848000: case 0x0684C000:
case 0x06850000: case 0x06854000: case 0x06858000: case 0x0685C000:
bank = 2;
addr &= 0x1FFFF;
break;
case 0x06860000: case 0x06864000: case 0x06868000: case 0x0686C000:
case 0x06870000: case 0x06874000: case 0x06878000: case 0x0687C000:
bank = 3;
addr &= 0x1FFFF;
break;
case 0x06880000: case 0x06884000: case 0x06888000: case 0x0688C000:
bank = 4;
addr &= 0xFFFF;
break;
case 0x06890000:
bank = 5;
addr &= 0x3FFF;
break;
case 0x06894000:
bank = 6;
addr &= 0x3FFF;
break;
case 0x06898000:
case 0x0689C000:
bank = 7;
addr &= 0x7FFF;
break;
case 0x068A0000:
bank = 8;
addr &= 0x3FFF;
break;
default: return 0;
}
if (VRAMMap_LCDC & (1<<bank)) return *(T*)&VRAM[bank][addr];
return 0;
}
template<typename T>
void WriteVRAM_LCDC(u32 addr, T val)
{
int bank;
switch (addr & 0xFF8FC000)
{
case 0x06800000: case 0x06804000: case 0x06808000: case 0x0680C000:
case 0x06810000: case 0x06814000: case 0x06818000: case 0x0681C000:
bank = 0;
addr &= 0x1FFFF;
break;
case 0x06820000: case 0x06824000: case 0x06828000: case 0x0682C000:
case 0x06830000: case 0x06834000: case 0x06838000: case 0x0683C000:
bank = 1;
addr &= 0x1FFFF;
break;
case 0x06840000: case 0x06844000: case 0x06848000: case 0x0684C000:
case 0x06850000: case 0x06854000: case 0x06858000: case 0x0685C000:
bank = 2;
addr &= 0x1FFFF;
break;
case 0x06860000: case 0x06864000: case 0x06868000: case 0x0686C000:
case 0x06870000: case 0x06874000: case 0x06878000: case 0x0687C000:
bank = 3;
addr &= 0x1FFFF;
break;
case 0x06880000: case 0x06884000: case 0x06888000: case 0x0688C000:
bank = 4;
addr &= 0xFFFF;
break;
case 0x06890000:
bank = 5;
addr &= 0x3FFF;
break;
case 0x06894000:
bank = 6;
addr &= 0x3FFF;
break;
case 0x06898000:
case 0x0689C000:
bank = 7;
addr &= 0x7FFF;
break;
case 0x068A0000:
bank = 8;
addr &= 0x3FFF;
break;
default: return;
}
if (VRAMMap_LCDC & (1<<bank))
{
*(T*)&VRAM[bank][addr] = val;
VRAMDirty[bank][addr / VRAMDirtyGranularity] = true;
}
}
template<typename T>
T ReadVRAM_ABG(u32 addr)
{
u8* ptr = VRAMPtr_ABG[(addr >> 14) & 0x1F];
if (ptr) return *(T*)&ptr[addr & 0x3FFF];
T ret = 0;
u32 mask = VRAMMap_ABG[(addr >> 14) & 0x1F];
if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF];
if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF];
if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF];
if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF];
if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF];
return ret;
}
template<typename T>
void WriteVRAM_ABG(u32 addr, T val)
{
u32 mask = VRAMMap_ABG[(addr >> 14) & 0x1F];
if (mask & (1<<0))
{
VRAMDirty[0][(addr & 0x1FFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_A[addr & 0x1FFFF] = val;
}
if (mask & (1<<1))
{
VRAMDirty[1][(addr & 0x1FFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_B[addr & 0x1FFFF] = val;
}
if (mask & (1<<2))
{
VRAMDirty[2][(addr & 0x1FFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_C[addr & 0x1FFFF] = val;
}
if (mask & (1<<3))
{
VRAMDirty[3][(addr & 0x1FFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_D[addr & 0x1FFFF] = val;
}
if (mask & (1<<4))
{
VRAMDirty[4][(addr & 0xFFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_E[addr & 0xFFFF] = val;
}
if (mask & (1<<5))
{
VRAMDirty[5][(addr & 0x3FFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_F[addr & 0x3FFF] = val;
}
if (mask & (1<<6))
{
VRAMDirty[6][(addr & 0x3FFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_G[addr & 0x3FFF] = val;
}
}
template<typename T>
T ReadVRAM_AOBJ(u32 addr)
{
u8* ptr = VRAMPtr_AOBJ[(addr >> 14) & 0xF];
if (ptr) return *(T*)&ptr[addr & 0x3FFF];
T ret = 0;
u32 mask = VRAMMap_AOBJ[(addr >> 14) & 0xF];
if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF];
if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF];
if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF];
if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF];
if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF];
return ret;
}
template<typename T>
void WriteVRAM_AOBJ(u32 addr, T val)
{
u32 mask = VRAMMap_AOBJ[(addr >> 14) & 0xF];
if (mask & (1<<0))
{
VRAMDirty[0][(addr & 0x1FFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_A[addr & 0x1FFFF] = val;
}
if (mask & (1<<1))
{
VRAMDirty[1][(addr & 0x1FFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_B[addr & 0x1FFFF] = val;
}
if (mask & (1<<4))
{
VRAMDirty[4][(addr & 0xFFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_E[addr & 0xFFFF] = val;
}
if (mask & (1<<5))
{
VRAMDirty[5][(addr & 0x3FFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_F[addr & 0x3FFF] = val;
}
if (mask & (1<<6))
{
VRAMDirty[6][(addr & 0x3FFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_G[addr & 0x3FFF] = val;
}
}
template<typename T>
T ReadVRAM_BBG(u32 addr)
{
u8* ptr = VRAMPtr_BBG[(addr >> 14) & 0x7];
if (ptr) return *(T*)&ptr[addr & 0x3FFF];
T ret = 0;
u32 mask = VRAMMap_BBG[(addr >> 14) & 0x7];
if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
if (mask & (1<<7)) ret |= *(T*)&VRAM_H[addr & 0x7FFF];
if (mask & (1<<8)) ret |= *(T*)&VRAM_I[addr & 0x3FFF];
return ret;
}
template<typename T>
void WriteVRAM_BBG(u32 addr, T val)
{
u32 mask = VRAMMap_BBG[(addr >> 14) & 0x7];
if (mask & (1<<2))
{
VRAMDirty[2][(addr & 0x1FFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_C[addr & 0x1FFFF] = val;
}
if (mask & (1<<7))
{
VRAMDirty[7][(addr & 0x7FFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_H[addr & 0x7FFF] = val;
}
if (mask & (1<<8))
{
VRAMDirty[8][(addr & 0x3FFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_I[addr & 0x3FFF] = val;
}
}
template<typename T>
T ReadVRAM_BOBJ(u32 addr)
{
u8* ptr = VRAMPtr_BOBJ[(addr >> 14) & 0x7];
if (ptr) return *(T*)&ptr[addr & 0x3FFF];
T ret = 0;
u32 mask = VRAMMap_BOBJ[(addr >> 14) & 0x7];
if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
if (mask & (1<<8)) ret |= *(T*)&VRAM_I[addr & 0x3FFF];
return ret;
}
template<typename T>
void WriteVRAM_BOBJ(u32 addr, T val)
{
u32 mask = VRAMMap_BOBJ[(addr >> 14) & 0x7];
if (mask & (1<<3))
{
VRAMDirty[3][(addr & 0x1FFFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_D[addr & 0x1FFFF] = val;
}
if (mask & (1<<8))
{
VRAMDirty[8][(addr & 0x3FFF) / VRAMDirtyGranularity] = true;
*(T*)&VRAM_I[addr & 0x3FFF] = val;
}
}
template<typename T>
T ReadVRAM_ARM7(u32 addr)
{
T ret = 0;
u32 mask = VRAMMap_ARM7[(addr >> 17) & 0x1];
if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
return ret;
}
template<typename T>
void WriteVRAM_ARM7(u32 addr, T val)
{
u32 mask = VRAMMap_ARM7[(addr >> 17) & 0x1];
if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val;
if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val;
}
template<typename T>
T ReadVRAM_BG(u32 addr)
{
if ((addr & 0xFFE00000) == 0x06000000)
return ReadVRAM_ABG<T>(addr);
else
return ReadVRAM_BBG<T>(addr);
}
template<typename T>
T ReadVRAM_OBJ(u32 addr)
{
if ((addr & 0xFFE00000) == 0x06400000)
return ReadVRAM_AOBJ<T>(addr);
else
return ReadVRAM_BOBJ<T>(addr);
}
template<typename T>
T ReadVRAM_Texture(u32 addr)
{
T ret = 0;
u32 mask = VRAMMap_Texture[(addr >> 17) & 0x3];
if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF];
if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF];
if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
return ret;
}
template<typename T>
T ReadVRAM_TexPal(u32 addr)
{
T ret = 0;
u32 mask = VRAMMap_TexPal[(addr >> 14) & 0x7];
if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF];
if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF];
if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF];
return ret;
}
template<typename T>
T ReadPalette(u32 addr)
{
return *(T*)&Palette[addr & 0x7FF];
}
template<typename T>
void WritePalette(u32 addr, T val)
{
addr &= 0x7FF;
*(T*)&Palette[addr] = val;
PaletteDirty |= 1 << (addr / VRAMDirtyGranularity);
}
template<typename T>
T ReadOAM(u32 addr)
{
return *(T*)&OAM[addr & 0x7FF];
}
template<typename T>
void WriteOAM(u32 addr, T val)
{
addr &= 0x7FF;
*(T*)&OAM[addr] = val;
OAMDirty |= 1 << (addr / 1024);
}
void SetPowerCnt(u32 val);
void StartFrame();
void FinishFrame(u32 lines);
void StartScanline(u32 line);
void StartHBlank(u32 line);
void DisplayFIFO(u32 x);
void SetDispStat(u32 cpu, u16 val);
void SetVCount(u16 val);
}
#include "GPU3D.h"
#endif
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