1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
|
/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU.h"
GPU2D::GPU2D(u32 num)
{
Num = num;
}
GPU2D::~GPU2D()
{
}
void GPU2D::Reset()
{
DispCnt = 0;
memset(BGCnt, 0, 4*2);
memset(BGXPos, 0, 4*2);
memset(BGYPos, 0, 4*2);
}
void GPU2D::SetFramebuffer(u16* buf)
{
// framebuffer is 256x192 16bit.
// might eventually support other framebuffer types/sizes
Framebuffer = buf;
}
u8 GPU2D::Read8(u32 addr)
{
printf("!! GPU2D READ8 %08X\n", addr);
return 0;
}
u16 GPU2D::Read16(u32 addr)
{
switch (addr & 0x00000FFF)
{
case 0x000: return DispCnt&0xFFFF;
case 0x002: return DispCnt>>16;
case 0x008: return BGCnt[0];
case 0x00A: return BGCnt[1];
case 0x00C: return BGCnt[2];
case 0x00E: return BGCnt[3];
}
printf("unknown GPU read16 %08X\n", addr);
return 0;
}
u32 GPU2D::Read32(u32 addr)
{
switch (addr & 0x00000FFF)
{
case 0x000: return DispCnt;
}
return Read16(addr) | (Read16(addr+2) << 16);
}
void GPU2D::Write8(u32 addr, u8 val)
{
printf("!! GPU2D WRITE8 %08X %02X\n", addr, val);
}
void GPU2D::Write16(u32 addr, u16 val)
{
switch (addr & 0x00000FFF)
{
case 0x000:
DispCnt = (DispCnt & 0xFFFF0000) | val;
//printf("[L] DISPCNT=%08X\n", DispCnt);
return;
case 0x002:
DispCnt = (DispCnt & 0x0000FFFF) | (val << 16);
//printf("[H] DISPCNT=%08X\n", DispCnt);
return;
case 0x008: BGCnt[0] = val; return;
case 0x00A: BGCnt[1] = val; return;
case 0x00C: BGCnt[2] = val; return;
case 0x00E: BGCnt[3] = val; return;
case 0x010: BGXPos[0] = val; return;
case 0x012: BGYPos[0] = val; return;
case 0x014: BGXPos[1] = val; return;
case 0x016: BGYPos[1] = val; return;
case 0x018: BGXPos[2] = val; return;
case 0x01A: BGYPos[2] = val; return;
case 0x01C: BGXPos[3] = val; return;
case 0x01E: BGYPos[3] = val; return;
}
//printf("unknown GPU write16 %08X %04X\n", addr, val);
}
void GPU2D::Write32(u32 addr, u32 val)
{
switch (addr & 0x00000FFF)
{
case 0x000:
//printf("DISPCNT=%08X\n", val);
DispCnt = val;
return;
}
Write16(addr, val&0xFFFF);
Write16(addr+2, val>>16);
}
void GPU2D::DrawScanline(u32 line)
{
u16* dst = &Framebuffer[256*line];
u32 dispmode = DispCnt >> 16;
dispmode &= (Num ? 0x1 : 0x3);
switch (dispmode)
{
case 0: // screen off
{
for (int i = 0; i < 256>>1; i++)
((u32*)dst)[i] = 0x7FFF7FFF;
}
break;
case 1: // regular display
{
DrawScanline_Mode1(line, dst);
}
break;
case 2: // VRAM display
{
u32* vram = (u32*)GPU::VRAM[(DispCnt >> 18) & 0x3];
vram = &vram[line << 7];
for (int i = 0; i < 256>>1; i++)
((u32*)dst)[i] = vram[i];
}
break;
case 3: // FIFO display
{
// uh, is there even anything that uses this?
}
break;
}
}
// temp. hax
#define DrawBG_Text DrawBG_Text_4bpp
void GPU2D::DrawScanline_Mode1(u32 line, u16* dst)
{
u32 backdrop;
if (Num) backdrop = *(u16*)&GPU::Palette[0x400];
else backdrop = *(u16*)&GPU::Palette[0];
// TODO: color effect for backdrop
backdrop |= (backdrop<<16);
for (int i = 0; i < 256>>1; i++)
((u32*)dst)[i] = backdrop;
// prerender sprites
u32 spritebuf[256];
memset(spritebuf, 0, 256*4);
if (DispCnt & 0x1000) DrawSprites(line, spritebuf);
switch (DispCnt & 0x7)
{
case 0:
for (int i = 3; i >= 0; i--)
{
if ((BGCnt[3] & 0x3) == i)
{
if (DispCnt & 0x0800) DrawBG_Text(line, dst, 3);
if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x38000, dst);
}
if ((BGCnt[2] & 0x3) == i)
{
if (DispCnt & 0x0400) DrawBG_Text(line, dst, 2);
if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x28000, dst);
}
if ((BGCnt[1] & 0x3) == i)
{
if (DispCnt & 0x0200) DrawBG_Text(line, dst, 1);
if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x18000, dst);
}
if ((BGCnt[0] & 0x3) == i)
{
if (DispCnt & 0x0100) DrawBG_Text(line, dst, 0);
if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x08000, dst);
}
}
break;
case 5:
for (int i = 3; i >= 0; i--)
{
if ((BGCnt[3] & 0x3) == i)
{
// ext. todo
if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x38000, dst);
}
if ((BGCnt[2] & 0x3) == i)
{
// ext. todo
if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x28000, dst);
}
if ((BGCnt[1] & 0x3) == i)
{
if (DispCnt & 0x0200) DrawBG_Text(line, dst, 1);
if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x18000, dst);
}
if ((BGCnt[0] & 0x3) == i)
{
if (DispCnt & 0x0100) DrawBG_Text(line, dst, 0);
if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x08000, dst);
}
}
break;
}
// debug crap
//for (int i = 0; i < 256; i++)
// dst[i] = *(u16*)&GPU::Palette[Num*0x400 + (i>>4)*2 + (line>>4)*32];
}
// char 06218000
// screen 06208000
void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
{
u16 bgcnt = BGCnt[bgnum];
u8* tileset;
u16* tilemap;
u16* pal;
u16 xoff = BGXPos[bgnum];
u16 yoff = BGYPos[bgnum] + line;
u32 widexmask = (bgcnt & 0x4000) ? 0x100 : 0;
//u32 ymask = (bgcnt & 0x8000) ? 0x1FF : 0xFF;
if (Num)
{
tileset = (u8*)GPU::VRAM_BBG[((bgcnt & 0x003C) >> 2)];
tilemap = (u16*)GPU::VRAM_BBG[((bgcnt & 0x1800) >> 11)];
if (!tileset || !tilemap) return;
tilemap += ((bgcnt & 0x0700) << 2);
pal = (u16*)&GPU::Palette[0x400];
}
else
{
tileset = (u8*)GPU::VRAM_ABG[((DispCnt & 0x07000000) >> 22) + ((bgcnt & 0x003C) >> 2)];
tilemap = (u16*)GPU::VRAM_ABG[((DispCnt & 0x38000000) >> 25) + ((bgcnt & 0x1800) >> 11)];
if (!tileset || !tilemap) return;
tilemap += ((bgcnt & 0x0700) << 2);
pal = (u16*)&GPU::Palette[0];
}
// adjust Y position in tilemap
if (bgcnt & 0x8000)
{
tilemap += ((yoff & 0x1F8) << 2);
if (bgcnt & 0x4000)
tilemap += ((yoff & 0x100) << 2);
}
else
tilemap += ((yoff & 0xF8) << 2);
u16 curtile;
u16* curpal;
u8* pixels;
// preload shit as needed
if (xoff & 0x7)
{
// load a new tile
curtile = tilemap[((xoff & 0xFF) >> 3) + ((xoff & widexmask) << 2)];
curpal = pal + ((curtile & 0xF000) >> 8);
pixels = tileset + ((curtile & 0x03FF) << 5) + ((yoff & 0x7) << 2);
pixels += ((xoff & 0x7) >> 1);
}
for (int i = 0; i < 256; i++)
{
if (!(xoff & 0x7))
{
// load a new tile
curtile = tilemap[((xoff & 0xFF) >> 3) + ((xoff & widexmask) << 2)];
curpal = pal + ((curtile & 0xF000) >> 8);
pixels = tileset + ((curtile & 0x03FF) << 5) + ((yoff & 0x7) << 2);
}
// draw pixel
u8 color;
if (xoff & 0x1)
{
color = *pixels >> 4;
pixels++;
}
else
{
color = *pixels & 0x0F;
}
if (color)
dst[i] = curpal[color];
xoff++;
}
}
void GPU2D::InterleaveSprites(u32* buf, u32 prio, u16* dst)
{
for (u32 i = 0; i < 256; i++)
{
if ((buf[i] & 0xF8000) == prio)
dst[i] = buf[i] & 0x7FFF;
}
}
void GPU2D::DrawSprites(u32 line, u32* dst)
{
u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0];
const s32 spritewidth[16] =
{
8, 16, 8, 0,
16, 32, 8, 0,
32, 32, 16, 0,
64, 64, 32, 0
};
const s32 spriteheight[16] =
{
8, 8, 16, 0,
16, 8, 32, 0,
32, 16, 32, 0,
64, 32, 64, 0
};
for (int bgnum = 0x0C00; bgnum >= 0x0000; bgnum -= 0x0400)
{
for (int sprnum = 127; sprnum >= 0; sprnum--)
{
u16* attrib = &oam[sprnum*4];
if ((attrib[2] & 0x0C00) != bgnum)
continue;
if (attrib[0] & 0x0100)
{
u32 sizeparam = (attrib[0] >> 14) | ((attrib[1] & 0xC000) >> 12);
s32 width = spritewidth[sizeparam];
s32 height = spriteheight[sizeparam];
s32 boundwidth = width;
s32 boundheight = height;
if (attrib[0] & 0x0200)
{
boundwidth <<= 1;
boundheight <<= 1;
}
u32 ypos = attrib[0] & 0xFF;
ypos = (line - ypos) & 0xFF;
if (ypos >= (u32)boundheight)
continue;
s32 xpos = (s32)(attrib[1] << 23) >> 23;
if (xpos <= -boundwidth)
continue;
u32 rotparamgroup = (attrib[1] >> 9) & 0x1F;
//DrawSprite_Normal(attrib, width, xpos, ypos, dst);
DrawSprite_Rotscale(attrib, &oam[(rotparamgroup*16) + 3], boundwidth, boundheight, width, height, xpos, ypos, dst);
}
else
{
if (attrib[0] & 0x0200)
continue;
u32 sizeparam = (attrib[0] >> 14) | ((attrib[1] & 0xC000) >> 12);
s32 width = spritewidth[sizeparam];
s32 height = spriteheight[sizeparam];
u32 ypos = attrib[0] & 0xFF;
ypos = (line - ypos) & 0xFF;
if (ypos >= (u32)height)
continue;
s32 xpos = (s32)(attrib[1] << 23) >> 23;
if (xpos <= -width)
continue;
// yflip
if (attrib[1] & 0x2000)
ypos = height-1 - ypos;
DrawSprite_Normal(attrib, width, xpos, ypos, dst);
}
}
}
}
void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst)
{
u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
u32 tilenum = attrib[2] & 0x03FF;
u32 ytilefactor;
if (DispCnt & 0x10)
{
tilenum <<= ((DispCnt >> 20) & 0x3);
ytilefactor = (width >> 3);
}
else
{
ytilefactor = 0x20;
}
s32 centerX = boundwidth >> 1;
s32 centerY = boundheight >> 1;
u32 xoff;
if (xpos >= 0)
{
xoff = 0;
if ((xpos+boundwidth) > 256)
boundwidth = 256-xpos;
}
else
{
xoff = -xpos;
xpos = 0;
}
s16 rotA = (s16)rotparams[0];
s16 rotB = (s16)rotparams[4];
s16 rotC = (s16)rotparams[8];
s16 rotD = (s16)rotparams[12];
s32 rotX = ((xoff-centerX) * rotA) + ((ypos-centerY) * rotB) + (width << 7);
s32 rotY = ((xoff-centerX) * rotC) + ((ypos-centerY) * rotD) + (height << 7);
width <<= 8;
height <<= 8;
if (attrib[0] & 0x2000)
{
// 256-color
}
else
{
// 16-color
tilenum <<= 5;
ytilefactor <<= 5;
u8* pixels = (Num ? GPU::VRAM_BOBJ : GPU::VRAM_AOBJ)[tilenum >> 14];
if (!pixels) return;
pixels += (tilenum & 0x3FFF);
u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
pal += (attrib[2] & 0xF000) >> 8;
for (; xoff < boundwidth;)
{
if ((u32)rotX < width && (u32)rotY < height)
{
u8 color;
// blaaaarg
color = pixels[((rotY>>11)*ytilefactor) + ((rotY&0x700)>>6) + ((rotX>>11)*32) + ((rotX&0x700)>>9)];
if (rotX & 0x100)
color >>= 4;
else
color &= 0x0F;
if (color)
dst[xpos] = pal[color] | prio;
}
rotX += rotA;
rotY += rotC;
xoff++;
xpos++;
}
}
}
void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst)
{
u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
u32 tilenum = attrib[2] & 0x03FF;
if (DispCnt & 0x10)
{
tilenum <<= ((DispCnt >> 20) & 0x3);
tilenum += ((ypos >> 3) * (width >> 3));
}
else
{
tilenum += ((ypos >> 3) * 0x20);
}
u32 wmask = width - 8; // really ((width - 1) & ~0x7)
u32 xoff;
if (xpos >= 0)
{
xoff = 0;
if ((xpos+width) > 256)
width = 256-xpos;
}
else
{
xoff = -xpos;
xpos = 0;
}
if (attrib[0] & 0x2000)
{
// 256-color
}
else
{
// 16-color
tilenum <<= 5;
u8* pixels = (Num ? GPU::VRAM_BOBJ : GPU::VRAM_AOBJ)[tilenum >> 14];
if (!pixels) return;
pixels += (tilenum & 0x3FFF);
pixels += ((ypos & 0x7) << 2);
u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
pal += (attrib[2] & 0xF000) >> 8;
if (attrib[1] & 0x1000) // xflip. TODO: do better? oh well for now this works
{
pixels += (((width-1 - xoff) & wmask) << 2);
pixels += (((width-1 - xoff) & 0x7) >> 1);
for (; xoff < width;)
{
u8 color;
if (xoff & 0x1)
{
color = *pixels & 0x0F;
pixels--;
}
else
{
color = *pixels >> 4;
}
if (color)
dst[xpos] = pal[color] | prio;
xoff++;
xpos++;
if (!(xoff & 0x7)) pixels -= 28;
}
}
else
{
pixels += ((xoff & wmask) << 2);
pixels += ((xoff & 0x7) >> 1);
for (; xoff < width;)
{
u8 color;
if (xoff & 0x1)
{
color = *pixels >> 4;
pixels++;
}
else
{
color = *pixels & 0x0F;
}
if (color)
dst[xpos] = pal[color] | prio;
xoff++;
xpos++;
if (!(xoff & 0x7)) pixels += 28;
}
}
}
}
|