Commit message (Collapse) | Author | Age | |
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* | add dialog for audio settings, flesh it out | StapleButter | 2018-12-14 |
| | | | | not functional yet tho | ||
* | hook lid close/open to the actual hotkey system | StapleButter | 2018-12-14 |
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* | add hotkey config values. | StapleButter | 2018-12-14 |
| | | | | | duplicate DlgInputConfig so that it can also do hotkey config. also prevent from opening those config dialogs a billion times. | ||
* | proof-of-concept code for closing/opening lid. | StapleButter | 2018-12-14 |
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* | libui/windows: cache ideal size for uiButton. | StapleButter | 2018-12-14 |
| | | | | input dialog isn't abysmally slow anymore. | ||
* | b0rp | StapleButter | 2018-12-14 |
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* | SPU: | StapleButter | 2018-12-14 |
| | | | | | * support channel repeat mode 3, behaves same as mode 1 (loops) * always clear channel buffers, so if channels 0-7 use format 3, they don't output old data over and over again (fixes #281) | ||
* | 3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not ↵ | StapleButter | 2018-12-13 |
| | | | | | | +-0xFF fixes #274 | ||
* | 2D: blending cases that bypass the BLDCNT first-target check (semitransp ↵ | StapleButter | 2018-12-13 |
| | | | | | | sprite, 3D layer) also bypass the window 'color effect enable' check. fixes #299 | ||
* | release audio devices properly | StapleButter | 2018-12-13 |
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* | * correct romlist.bin (Club Penguin Herbert's Revenge EUR uses 4K EEPROM, ↵ | StapleButter | 2018-12-13 |
| | | | | | | | | | | not 64K) * support 32bit reads to POWCNT1 (and also POSTFLG) fixes #300 (insert sparta meme) | ||
* | proof-of-concept code for feeding a WAV to microphone input. | StapleButter | 2018-12-13 |
| | | | | this eventually needs a proper UI. | ||
* | start work on NAND shito. | StapleButter | 2018-12-12 |
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* | add code to support GBA slot reads for later | StapleButter | 2018-12-12 |
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* | add ROM #3159 to romlist.bin | StapleButter | 2018-12-12 |
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* | preliminary microphone code. requires an actual microphone. resulting audio ↵ | StapleButter | 2018-12-12 |
| | | | | is farty and blargy as fuck. | ||
* | send console output to parent process's console. | StapleButter | 2018-12-12 |
| | | | | this way Windows release builds can get console output if run from cmd.exe, just like under Linux | ||
* | can't hurt to fix that, either, I guess | StapleButter | 2018-12-12 |
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* | zarg | StapleButter | 2018-12-12 |
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* | add nocashPrint type shit | StapleButter | 2018-12-12 |
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* | re-blarg. linux doesn't take \ you idiot | StapleButter | 2018-12-11 |
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* | blarg | StapleButter | 2018-12-11 |
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* | use melon_fopen_local() for romlist.bin. | StapleButter | 2018-12-11 |
| | | | | bump version number up. | ||
* | add missing shit to savestates. bump the version up. | StapleButter | 2018-12-11 |
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* | move config-file seeking code to its own thing. | StapleButter | 2018-12-11 |
| | | | | | look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini. rewrite WinMain() wrapper. | ||
* | (finally) axe trainwreck savetype-autodetect code. | StapleButter | 2018-12-11 |
| | | | | | pull that from ROM database. for now, assume EEPROM 64k if not found, or null for homebrew. | ||
* | add code that searches into romlist.bin | StapleButter | 2018-12-11 |
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* | blarg. | StapleButter | 2018-12-11 |
| | | | | also, calculate ROM CRC. | ||
* | add CRC32 shit | StapleButter | 2018-12-11 |
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* | more sensible cache timings | StapleButter | 2018-12-11 |
| | | | | (still a big fat hack) | ||
* | Mario&Sonic doesn't like it when its code is running too fast; ↵ | StapleButter | 2018-12-11 |
| | | | | dual-screen-3D shits itself big time | ||
* | add back faster prefetch for ARM9 | StapleButter | 2018-12-11 |
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* | change where audio/joystick are inited, attempting to fix potential COM ↵ | StapleButter | 2018-12-11 |
| | | | | initialize issues | ||
* | finish the work on the main loop. finally fix all cases of desync I could ↵ | StapleButter | 2018-12-11 |
| | | | | find. also add #ifdef'd debug code to check for desyncs. | ||
* | temp commit | StapleButter | 2018-12-11 |
| | | | | almost done killing ARM9/ARM7 desync, f | ||
* | fix bugs | StapleButter | 2018-12-09 |
| | | | | still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc) | ||
* | make it fasterer | StapleButter | 2018-12-09 |
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* | take it somewhere. | StapleButter | 2018-12-09 |
| | | | | still need to speed it up a tad. | ||
* | start devolving things. | StapleButter | 2018-12-08 |
| | | | | | | also implement proper DMA timings. will not build. don't try. | ||
* | make this other branch where we're going to actually make it usable | StapleButter | 2018-12-08 |
| | | | | but it'll be a gross hack | ||
* | begin PU work | StapleButter | 2018-12-04 |
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* | axe CP15.h, we don't need it anymore. | StapleButter | 2018-12-04 |
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* | begin work on general timing renovation. way shitty because it behaves as if ↵ | StapleButter | 2018-12-04 |
| | | | | caches were off, so everything will be slow as shit. | ||
* | do not require dpad mappings for joystick axis to work | StapleButter | 2018-12-02 |
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* | oopsies | StapleButter | 2018-11-28 |
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* | add some missing shit to savestates | StapleButter | 2018-11-25 |
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* | revise windows to be even closer to hardware. | StapleButter | 2018-11-25 |
| | | | | apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe. | ||
* | on the DS, windows with backward coordinates end up inside-out. revise ↵ | StapleButter | 2018-11-25 |
| | | | | window code accordingly. fixes #287. | ||
* | fix regression in Marvel Nemesis. keep GX cycle counter from drifting ↵ | StapleButter | 2018-11-25 |
| | | | | absurdly far in the negatives, and fix a few other issues. | ||
* | add support for forced-blank. fixing spurious colors during screen ↵ | StapleButter | 2018-11-24 |
| | | | | | | transitions in Picross 3D. I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead. |