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* cheapass fix for texture positions, atleast effective at 1xIRArisotura2019-06-12
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* somewhat better edge markingArisotura2019-06-12
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* stop fast-forward hotkeys from getting lost every damn timeArisotura2019-06-12
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* add pause/reset hotkeysArisotura2019-06-12
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* rework input/hotkey code to suck less, implement the new featuresArisotura2019-06-12
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* fix bugs, make it more responsiveArisotura2019-06-11
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* add ability to map joystick axes, tooArisotura2019-06-11
| | | | and add support for multiple hats
* add ability to map keys with modifiers, only in config UI for nowArisotura2019-06-11
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* actually save the current joystick IDArisotura2019-06-11
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* begin work on multiple joystick supportArisotura2019-06-11
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* add some OSD messages. prepare shit.Arisotura2019-06-11
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* software renderer: fix rendering of line polygons. fixes #350Arisotura2019-06-11
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* pftArisotura2019-06-10
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* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
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* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
| | | | fixes #375 (midframe OAM update)
* fix more stupid shit. askzjkdsfArisotura2019-06-09
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* fix fog alphaArisotura2019-06-09
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* miserable, feeble little attempt at edge markingArisotura2019-06-09
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* fasterer BG/OBJ VRAM readsArisotura2019-06-09
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* fasterer IRQ check. clean up code.Arisotura2019-06-08
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* fix last bugs when changing video settings with no game loadedArisotura2019-06-08
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* this is the same thing, but, for the sake of consistencyArisotura2019-06-08
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* also, don't hardcode the timer interval in the callbackArisotura2019-06-04
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* when closing an input config dialog, remove SDL timer if neededArisotura2019-06-04
| | | | fixes #429
* make capitalization consistentArisotura2019-06-04
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* Merge branch 'master' into fast-forward-hotkeyArisotura2019-06-04
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| * add support for setting key mappings to noneArisotura2019-06-04
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| * use OSD for some actual purposesArisotura2019-06-03
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| * take the OSD shito somewhereArisotura2019-06-03
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| * more work on OSDArisotura2019-06-03
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| * fix some shitoArisotura2019-06-02
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| * fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02
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| * fix potential crash when running the software renderer (oops)Arisotura2019-06-02
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| * lay base for OSDArisotura2019-06-02
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| * OpenGL: fix cases of layers/sprites blending over the 3D layerArisotura2019-06-01
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| * use regular slash instead of backslash in config file name. fixes #413Arisotura2019-06-01
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| * do binding of VS inputs and FS outputs before linking shader programs, as ↵Arisotura2019-05-31
| | | | | | | | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel).
| * also, properly delete glarea framebuffers on exitStapleButter2019-05-30
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| * Linux: fix uiGLGetProcAddress()StapleButter2019-06-01
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| * BAHAHAHAHAHHAHHHHH-~*+Arisotura2019-05-31
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| * * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
| | | | | | | | * fix ass-stupid fog bug
| * blargStapleButter2019-05-31
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| * GL: don't draw the screens when nothing is runningStapleButter2019-05-31
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| * fix the whole mutex shitoStapleButter2019-05-31
| | | | | | | | fixes potential crash when resizing window
| * fix potential crash when switching video output methodsStapleButter2019-05-31
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| * try to fix fog consecutively to the Intel fix. still not perfect for ↵StapleButter2019-05-31
| | | | | | | | | | | | whatever reason also clean up more code
| * attempt at fixing THE FLICKERING without making everything shitty. also, ↵StapleButter2019-05-31
| | | | | | | | clean up code
| * clean up code, attempt at shitStapleButter2019-05-31
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| * fix crash when using -O3.StapleButter2019-05-30
| | | | | | | | gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
| * fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
| | | | | | | | | | fixes to Cmake shito attempt shit