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* begin work on mosaicArisotura2019-09-15
| | | | OBJ Y mosaic emulated correctly, there's atleast that.
* prevent capture-o-magic from freezing. also, make code more readable.Arisotura2019-09-14
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* BLAHAHAHAHHHHArisotura2019-09-14
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* HARK HARK HARK HARKArisotura2019-09-13
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* guess who the idiot is who broke sprite extpalArisotura2019-09-05
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* GPU2D: delay palette lookup for spritesArisotura2019-09-05
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* deal with SPU FIFO overflow in a more pleasant mannerArisotura2019-09-04
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* see, Arisotura, was it that hard?Arisotura2019-09-04
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* blargArisotura2019-09-04
| | | | here, have code
* fix bug with vsync checkboxStapleButter2019-09-01
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* BAHAHAHAHHHAHARKKZKFKKSLFS-*~+¤Arisotura2019-09-01
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* Merge pull request #505 from Zettymaster/masterArisotura2019-09-01
|\ | | | | Add warning message if romlist.bin is not found
| * Merge branch 'master' of https://github.com/Arisotura/melonDSLukas Wienke2019-08-19
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| * | add warning message if romlist.bin is not foundLukas Wienke2019-08-15
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* | | Merge pull request #509 from Zapeth/masterArisotura2019-09-01
|\ \ \ | | | | | | | | Fix cmake resource file compilation issues
| * | | Fix glib-compile-resources path issuesZapeth2019-08-28
| | | | | | | | | | | | | | | | Apparently double quotes are not stripped away for assigned arguments when parsing, which causes isses for paths that include spaces.
| * | | Fix MinGW resource file compilation issuesZapeth2019-08-25
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* | | | add VSync toggleArisotura2019-09-01
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* | | | zerpArisotura2019-09-01
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* | | | GPU2D: shape3 sprites are always 8x8Arisotura2019-09-01
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* | | | more fixes to audio outputArisotura2019-09-01
| | | | | | | | | | | | | | | | maybe by 2034 we'll finally get that shit going
* | | | Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2019-08-29
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| * | | Fix division edge casexperia642019-08-24
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* / | * new FPS limiterArisotura2019-08-29
|/ / | | | | | | | | | | * new audio output/sync method about fucking time
* / my bad.Arisotura2019-08-18
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* GPU2D:Arisotura2019-07-24
| | | | | * implement reserved mode for bitmap sprites (not too interesting) * mask out DISPCNT bits that don't apply to the sub GPU
* GPU2D: add 'prohibited' large BG sizesArisotura2019-07-24
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* GPU2D: fill gaps in BG modesArisotura2019-07-24
| | | | | * mode6 actually works on the sub GPU, albeit limited to 1/4 the full bitmap size due to having only 128K of VRAM * mode7 draws BG0, BG1 and sprites. no BG2/BG3.
* GPU2D: forced-blank only disables BG/OBJ compositing (VRAM/FIFO display, ↵Arisotura2019-07-24
| | | | | | capture, master brightness still run) fixes #491
* fix potential out-of-bounds writeArisotura2019-07-13
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* start botching the FPS limiterArisotura2019-07-12
| | | | results in shitty audio because it's overflowing the buffer
* don't allow modifier mappings in input config dialog, eitherArisotura2019-07-09
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* input: don't check modifiers for regular inputArisotura2019-07-09
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* remove glBindImageTexture (4.2)Arisotura2019-06-30
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* fix 'shift by register' operands: always only take the lower 8 bits of the ↵Arisotura2019-06-27
| | | | | | register, fix handling for LSL/LSR >32 fixes #479
* HARK HARK HARKArisotura2019-06-25
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* fix OpenGL deinit when closing emuArisotura2019-06-25
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* remove stupid hack that caused more problems than it fixedArisotura2019-06-25
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* libui/windows: backport fix for #471Arisotura2019-06-25
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* raise kMaxIterationCycles to 64Arisotura2019-06-25
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* fix bug when mapping a joystick axis control but no buttonArisotura2019-06-20
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* OpenGL: disable vsync, atleast under WindowsArisotura2019-06-20
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* Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2019-06-20
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| * fix OGL renderer not working at all on some GPUsRSDuck2019-06-17
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* | add 32bit writes to some IO ports. fixes #313Arisotura2019-06-20
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* BAHAHHAHAHAHHStapleButter2019-06-12
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* fix bugs with line polygonsArisotura2019-06-12
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* prevent loading savestates that are too recentArisotura2019-06-12
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* hack so that the GL renderer can render linesArisotura2019-06-12
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* add setting for showing/hiding OSDArisotura2019-06-12
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