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melonDS
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modified version of melonDS used for school/vsr
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wifi improvements
StapleButter
2017-05-12
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more work on packet reception.
StapleButter
2017-05-12
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attempt at actually sending packets.
StapleButter
2017-05-12
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(untested yet) code for sending and receiving packets via sockets
StapleButter
2017-05-11
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forgot Windows needs extra setup for sockets
StapleButter
2017-05-11
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salvage socket init code
StapleButter
2017-05-11
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woops
StapleButter
2017-05-10
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add support for writing to VCount. incl. fucked-up display and altering frame...
StapleButter
2017-05-10
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framerate limiter that sucks less, based off SDL2_gfx
StapleButter
2017-05-10
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latch 3D registers upon VBlank
StapleButter
2017-05-09
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lay base for core->platform interaction
StapleButter
2017-05-09
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fill BIOS exception vectors with undef opcode when no BIOSes are found
StapleButter
2017-05-09
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misc. things
StapleButter
2017-05-09
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fix lighting behavior with normals that overflow
StapleButter
2017-05-03
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3D: attempt at fixing culling. players in Madden are no longer full of holes,...
StapleButter
2017-05-03
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more wifi work: timers and their IRQs
StapleButter
2017-05-01
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wifi: implement RAM access via the fancypants registers. allows Pictochat to ...
StapleButter
2017-05-01
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finalize CMake shit.
StapleButter
2017-04-30
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Merge branch 'master' of https://github.com/s1nka/melonDS
StapleButter
2017-04-29
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add CMake build system
s1nka
2017-04-02
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implement xflip for bitmap sprites (fixes #32)
StapleButter
2017-04-29
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fix Z-buffering. not really clean, and not perfectly accurate.
StapleButter
2017-04-29
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fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)
StapleButter
2017-04-28
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add 32bit write to DIVCNT and SQRTCNT
StapleButter
2017-04-28
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only trigger cart DMA on the CPU for which the cart interface is enabled.
StapleButter
2017-04-27
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set POSTFLG to 1 upon direct boot. fixes Pokémon White among others.
StapleButter
2017-04-26
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fix display capture blending bugs. fancypants motion blur filters shouldn't l...
StapleButter
2017-04-25
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tiny thing
StapleButter
2017-04-25
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support 16bit access to the DMA fill regs
StapleButter
2017-04-25
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better heuristic for Flash save type
StapleButter
2017-04-25
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implement leading gap and 0x200-gap delays for ROM transfers
StapleButter
2017-04-25
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misc optimizations
StapleButter
2017-04-25
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support 8-bit writes to the color effect registers
StapleButter
2017-04-24
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implement 8bit reads to the joypad ports
StapleButter
2017-04-24
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oh well
StapleButter
2017-04-23
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a few attempts at optimization
StapleButter
2017-04-23
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fix display capture. dumb bug of the year.
StapleButter
2017-04-23
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fix shadow oddities
StapleButter
2017-04-22
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attempt at shadows. they're still a bit weird tho.
StapleButter
2017-04-22
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behavior for translucent pixels is preserved even when alphablending is disabled
StapleButter
2017-04-22
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add support for polygon ID and conditional depth update for translucent pixels
StapleButter
2017-04-22
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optimize the 3D renderer somewhat
StapleButter
2017-04-21
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small optimizations to the 3D renderer
StapleButter
2017-04-13
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hopefully fix the DMA bug without breaking everything this time.
StapleButter
2017-04-13
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* decal texture blending
StapleButter
2017-04-12
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make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasion...
StapleButter
2017-04-12
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better wifi stub
StapleButter
2017-04-12
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make ROM command handling accurate, remove gross DMA hack.
StapleButter
2017-04-11
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fix addressing for tiny EEPROM.
StapleButter
2017-04-11
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bypass first save command byte when it's zero. for Pokémon games.
StapleButter
2017-04-10
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