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* Add Open ROM inside Archive functionWaluigiWare642021-01-07
* Properly fix macOS finding libarchiveWaluigiWare642021-01-05
* Allow melonDS to write the fileWaluigiWare642021-01-05
* Fix libarchive being found on macOSWaluigiWare642021-01-04
* Fix mistake in merge commitWaluigiWare642021-01-03
* Merge branch 'master' into feature/zip-supportWaluigiWare642021-01-03
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| * fix mac/clang build againRSDuck2021-01-02
| * use C++ style structs everywhereRSDuck2021-01-02
| * fix mac/clang buildRSDuck2021-01-02
| * prevent bleeding in screen textureRSDuck2021-01-02
| * make FIFO size static whene possibleRSDuck2020-12-30
| * Add option to open recent filesMadhav Kanbur2020-12-30
| * GX: add fastpath for single parameter cmdsRSDuck2020-12-30
| * don't calculate the CRC checksum of ROMs on loadRSDuck2020-12-30
| * Fix the ARM64 Code Emitter on macOSWaluigiWare642020-12-28
| * hehArisotura2020-12-25
| * welpArisotura2020-12-25
| * clean up some thingsArisotura2020-12-24
| * fix last commit, account for little endianRSDuck2020-12-24
| * add eCDP to romlistRSDuck2020-12-24
| * Fix JIT linkage on ARM64 Macs (#890)WaluigiWare642020-12-24
| * remove the hardcoded F11 debug key before I forget about it againArisotura2020-12-24
| * add palette and OAM dirty flagRSDuck2020-12-23
* | Fix return value of Archive::ExtractFileFromArchiveWaluigiWare642021-01-03
* | Allow pkg-config to find libarchive on macOSWaluigiWare642020-12-19
* | fix for the last commitWaluigiWare642020-12-19
* | Merge branch 'master' into feature/zip-supportWaluigiWare642020-12-19
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| * fix segfault for build with OpenGL disabledRSDuck2020-12-14
| * correct save type for Jelly Belly - Ballistic Beans (USA)Arisotura2020-12-14
| * don't axe error bits when writing to IPCFIFOCNT. fixes #801Arisotura2020-12-11
| * GL: don't break rendering order when translucent polygons contain opaque pixels.Arisotura2020-12-11
| * GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ha...Arisotura2020-12-11
| * Fix fastmem building on ARM64 Macs (#841)WaluigiWare642020-12-11
| * GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D engine...Arisotura2020-12-10
| * GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...Arisotura2020-12-10
| * remove some debug crapArisotura2020-12-10
| * only start display capture on first lineRSDuck2020-12-09
| * VRAM dirty tracking fix reset/savestate loadRSDuck2020-12-09
| * add cur vertex and light information to savestateRSDuck2020-12-09
| * aligned_alloc instead of memalignRSDuck2020-12-09
| * rename the class as wellRSDuck2020-12-07
| * change cmake file as wellRSDuck2020-12-07
| * rename GPU2DSoft.cpp to GPU2D_Soft.cppRSDuck2020-12-07
| * fix toggle FPS hotkeyRSDuck2020-12-07
| * lay base for multiple GPU2D backendsRSDuck2020-12-06
| * fix #838RSDuck2020-12-05
| * Merge remote-tracking branch 'remotes/origin/master' into dsi_cameraArisotura2020-12-04
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| | * always cap FPS to 1000RSDuck2020-12-04
| | * fix 4-bit affine spritesRSDuck2020-12-03
| | * Use AF_LINK and net/if_dl.h on all non-Linux systems (#835)WaluigiWare642020-12-01