| Commit message (Expand) | Author | Age |
* | verify BIOS and firmware before booting games/firmware | Arisotura | 2020-05-17 |
* | this might be betterer | Arisotura | 2020-05-17 |
* | actually hook this up | Arisotura | 2020-05-17 |
* | take this somewhere | Arisotura | 2020-05-17 |
* | add config entries for BIOS/firmware paths | Arisotura | 2020-05-17 |
* | miserable little attempt at adding a dialog | Arisotura | 2020-05-17 |
* | accept mouse events | Arisotura | 2020-05-16 |
* | remove useless variables | Arisotura | 2020-05-03 |
* | add audio output. HARK HARK HARK | Arisotura | 2020-05-02 |
* | enable savestate slots when saving a new savestate | Arisotura | 2020-05-02 |
* | some more UI work | Arisotura | 2020-04-30 |
* | hook up savestate shito | Arisotura | 2020-04-29 |
* | blarg | Arisotura | 2020-04-28 |
* | add menu items for running the firmware and for quitting. | Arisotura | 2020-04-28 |
* | FPS counter is back | Arisotura | 2020-04-27 |
* | now with display! | Arisotura | 2020-04-27 |
* | hey look, it runs shit now! | Arisotura | 2020-04-27 |
* | add a bunch of code | Arisotura | 2020-04-27 |
* | HARK HARK HARK | Arisotura | 2020-04-27 |
* | fix dumb include path shit. | Arisotura | 2020-04-27 |
* | get some of the shit going, I guess | Arisotura | 2020-04-27 |
* | get a Qt window showing up. 'tis a start, I guess. | Arisotura | 2020-04-25 |
* | finally get this going, I guess | Arisotura | 2020-04-25 |
* | blarg | Arisotura | 2020-04-25 |
* | berp. | Arisotura | 2020-04-25 |
* | attempt something. maybe this worked, maybe not. | Arisotura | 2020-04-25 |
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| * | Windows: explicitly link gdi32 | Nadia Holmquist Pedersen | 2020-04-12 |
| * | Use pkg-config to find SDL2 on Windows | Nadia Holmquist Pedersen | 2020-04-12 |
* | | welp | Arisotura | 2020-04-14 |
* | | so, this is it | Arisotura | 2020-04-14 |
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* | GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x... | Arisotura | 2020-04-12 |
* | GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH) | Arisotura | 2020-04-12 |
* | GPU3D: swap vin and vout during clipping, giving results that are closer to h... | Arisotura | 2020-04-11 |
* | should probably be a strncmp() and not strncasecmp() | Arisotura | 2020-03-30 |
* | Merge branch 'master' of https://github.com/Arisotura/melonDS | Arisotura | 2020-03-30 |
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| * | Update main.cpp | niemand-deu | 2020-02-26 |
* | | properly handle ROMs with encrypted secure area | Arisotura | 2020-03-30 |
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* | detect whether we are running the game | Arisotura | 2020-02-24 |
* | flesh shit out for loading a cheat file | Arisotura | 2020-02-24 |
* | fix teh comment | Arisotura | 2020-02-24 |
* | change ParseTextCode() so we can specify the length of an individual AR code ... | Arisotura | 2020-02-16 |
* | also that might have been bad for security. who knows. | Arisotura | 2020-02-15 |
* | now we can even parse the code from a text code. bahaahhhh | Arisotura | 2020-02-15 |
* | Arisotura will you ever clean up after yourself. this is like your goddamn ap... | Arisotura | 2020-02-15 |
* | finish the AR interpreter, I guess | Arisotura | 2020-02-15 |
* | * add support for a bunch of codes (all of them minus the loop shit, really) | Arisotura | 2020-02-14 |
* | well, more AR shito | Arisotura | 2020-02-14 |
* | update copyright years | Arisotura | 2020-02-14 |
* | miserable, feeble little attempt at executing AR codes. | Arisotura | 2020-02-14 |
* | lay base for AR cheatzorz. baahahhhh | Arisotura | 2020-02-14 |