| Commit message (Collapse) | Author | Age | ||
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| ... | ||||
| * | avoid potential race conditions during reset/etc by waiting till the emu ↵ | StapleButter | 2017-09-22 | |
| | | | | | thread got the message to pause | |||
| * | oh also, fuck that shit | StapleButter | 2017-09-21 | |
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| * | change 'pause' menu item to a proper check item. GTK is picky about it. | StapleButter | 2017-09-21 | |
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| * | reenable wifi socket code | StapleButter | 2017-09-21 | |
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| * | goodbye wx crap. you will not be missed. | StapleButter | 2017-09-21 | |
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| * | I'm an idiot | StapleButter | 2017-09-21 | |
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| * | make it a menu option while we're at it | StapleButter | 2017-09-21 | |
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| * | add support for SPI shutdown, btw | StapleButter | 2017-09-21 | |
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| * | double-buffer framebuffer, eliminates artifacts | StapleButter | 2017-09-21 | |
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| * | implement run/pause/reset menus | StapleButter | 2017-09-21 | |
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| * | fix possible crashes upon exit | StapleButter | 2017-09-19 | |
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| * | Windows: fix colors. use fallback if hardware render mode doesn't work. | StapleButter | 2017-09-19 | |
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| * | GTK: apply window client size to childHolderWidget. fixes sizing when a ↵ | StapleButter | 2017-09-19 | |
| | | | | | menubar is present. | |||
| * | GTK: thread-safe refresh. doesn't freeze randomly anymore. | StapleButter | 2017-09-19 | |
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| * | add Platform thread/semaphore support, using SDL | StapleButter | 2017-09-19 | |
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| * | change final framebuffer format (again. sorry.) to xRGB, more compatible | StapleButter | 2017-09-19 | |
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| * | libui: add cairo bitmap code (preliminary). fix bug where putting a draw ↵ | StapleButter | 2017-09-19 | |
| | | | | | area directly in the window caused it to be tiny. | |||
| * | libui: fix bug with filepicker filters under GTK. add skeleton for bitmaps. ↵ | StapleButter | 2017-09-19 | |
| | | | | | add the right cmake shit. | |||
| * | touchscreen input | StapleButter | 2017-09-17 | |
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| * | * attempt at keyboard input, via raw scancodes | StapleButter | 2017-09-17 | |
| | | | | | | * load config, etc * some things are nicer, too | |||
| * | sound | StapleButter | 2017-09-14 | |
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| * | * build settings for Release | StapleButter | 2017-09-14 | |
| | | | | | * fix off-by-one error in bitmap drawing | |||
| * | actually run the emulator | StapleButter | 2017-09-14 | |
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| * | start working on API to draw bitmaps | StapleButter | 2017-09-14 | |
| | | | | | lay out emu thread | |||
| * | libui: primp file picker dialogs | StapleButter | 2017-09-11 | |
| | | | | | | * support for filters, for Windows (tested) and GTK (theoretical) * add extra parameter for setting the start directory, but not supported yet | |||
| * | actually take it somewhere | StapleButter | 2017-09-09 | |
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| * | another UI attempt, I guess. | StapleButter | 2017-09-09 | |
| | | | | | sorry. | |||
| * | 3D: blend translucent pixels with bottom pixels when needed. | StapleButter | 2017-08-28 | |
| | | | | | fixes antialiasing within shadows, under translucent polygons, etc | |||
| * | 3D: move shadow mask rendering to separate function, optimize it (it doesn't ↵ | StapleButter | 2017-08-28 | |
| | | | | | need to interpolate all vertex attributes) | |||
| * | fix antialiasing along Y-major edges | StapleButter | 2017-08-28 | |
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| * | 3D: | StapleButter | 2017-08-28 | |
| | | | | | | * more accurate polygon edges (still not perfect. heh) * antialiasing (doesn't always work) | |||
| * | 3D: faster and more accurate interpolation | StapleButter | 2017-08-17 | |
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| * | 3D: revise fog calculation to match hardware (emulate precision loss and ↵ | StapleButter | 2017-08-16 | |
| | | | | | overflow with big shifts) | |||
| * | * allow 128KB firmwares (DSi/3DS dumps) | StapleButter | 2017-08-05 | |
| | | | | | * document firmware sizes better | |||
| * | 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere. | StapleButter | 2017-07-24 | |
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| * | dgfhtrydthg | StapleButter | 2017-07-23 | |
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| * | 2D: mosaic | StapleButter | 2017-07-23 | |
| | | | | | sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf | |||
| * | add some more GPU IO | StapleButter | 2017-07-23 | |
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| * | implement 8bit writes to DISPCNT/BGCNT/BGPOS | StapleButter | 2017-07-23 | |
| | | | | | fixes #98 | |||
| * | * FPS counter displays target framerate | StapleButter | 2017-07-21 | |
| | | | | | * fix potential hang and out-of-bounds drawing when VCount is modified during drawing | |||
| * | * bump version number | StapleButter | 2017-07-16 | |
| | | | | | * BLDALPHA is readable | |||
| * | add setting for whether to bind the wifi socket to any address or to ↵ | StapleButter | 2017-07-16 | |
| | | | | | loopback only | |||
| * | while we're at it: emulate div/sqrt timings | StapleButter | 2017-07-15 | |
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| * | add basic response for Pokémon IR transceiver (SPI command 08). lets your ↵ | StapleButter | 2017-07-15 | |
| | | | | | pokémon gain EXP. | |||
| * | implement transfer delays for both SPI busses | StapleButter | 2017-07-15 | |
| | | | | | also make microphone input return 0x800 | |||
| * | separate polygonID attributes for opaque and translucent pixels. | StapleButter | 2017-07-15 | |
| | | | | | | | rendering translucent pixels preserves opaque polygonID and edge flags for edgemarking. fixes edgemarking malfunctions, like #80 or black dots in Pokémon games | |||
| * | 3D: fix Z calculation in Z-buffering mode (should use original W, not ↵ | StapleButter | 2017-07-14 | |
| | | | | | normalized one). fixes horrendous Z-fighting in Pokémon games. | |||
| * | apply the interpolation fix to Z interpolation. | StapleButter | 2017-07-14 | |
| | | | | | | | more accurate conversion of Z values. but this doesn't fix the horrendous Z-fighting in Pokémon B/W because of course it doesn't >_< | |||
| * | 2D: fix blending against the 3D layer or bitmap sprites (when those are ↵ | StapleButter | 2017-07-14 | |
| | | | | | | | second target) fixes #68 | |||
| * | fix potential overflow in fog density calculation | StapleButter | 2017-07-14 | |
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