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* | | | | | | | this mistake was phenomally stupidRSDuck2020-04-26
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* | | | | | | | the time of good commit names is long goneRSDuck2020-04-26
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* | | | | | | | git played a prank on me haha very funnyRSDuck2020-04-26
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* | | | | | | | this it should workRSDuck2020-04-26
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* | | | | | | | fixup for aarch64 JITRSDuck2020-04-26
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* | | | | | | | fix LDM usermode for aarch64 as wellRSDuck2020-04-26
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* | | | | | | | re add error for unsupported JIT platformsRSDuck2020-04-26
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* | | | | | | | apply fixes for aarch64 linux by @nadiaholmquistRSDuck2020-04-26
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* | | | | | | | move ARM64 JIT backend hereRSDuck2020-04-26
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* | | | | | | | remove debug leftoversRSDuck2020-04-26
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* | | | | | | | improve nop handling and proper behaviour for LDM^RSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes dslinux
* | | | | | | | disable literal optimations in DTCMRSDuck2020-04-26
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* | | | | | | | make savestates 100% compatible againRSDuck2020-04-26
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* | | | | | | | make literal optimisation more reliableRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes spanish Pokemon HeartGold
* | | | | | | | fix config key for jit literal optimisationsRSDuck2020-04-26
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* | | | | | | | integrate changes from ARM64 backend and moreRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - better handle LDM/STM in reg alloc - unify Halted and IRQ in anticipation for branch inlining - literal optimisations can be disabled in gui - jit blocks follow simple returns - fix idle loop detection - break jit blocks on IRQ (fixes saving in Pokemon White)
* | | | | | | | decrease jit block cache address granularityRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes Dragon Quest IX move code with side effects out of assert, fixes release build (thanks to m4wx for this one) also remove some leftovers of jit pipelining
* | | | | | | | remove leftover debug codeRSDuck2020-04-26
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* | | | | | | | new block cache and much more...RSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - more reliable code invalidation detection - blocks aren't stopped at any branch, but are being followed if possible to get larger blocks - idle loop recognition - optimised literal loads, load/store cycle counting and loads/stores from constant addresses
* | | | | | | | load register only if neededRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - do thumb bl long merge in the first step - preparations for better branch jitting
* | | | | | | | more fixes for flag optimisationRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | + small cycle counting optimisation
* | | | | | | | remove debug printingRSDuck2020-04-26
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* | | | | | | | fixes for flag optimisationRSDuck2020-04-26
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* | | | | | | | add ui confirm dialog for linuxRSDuck2020-04-26
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* | | | | | | | optimise away unneeded flag setsRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - especially useful for thumb code and larger max block sizes - can still be improved upon
* | | | | | | | fix jit block size not changeableRSDuck2020-04-26
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* | | | | | | | abandon pipelining on jitRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes Golden Sun Dawn this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
* | | | | | | | fix register alloc for half word loadsRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes Mega Man Star Force 2 with cheat applied it probably used a pc relative load which were interpreted as branches
* | | | | | | | remove unneeded dolphin code, C++11 static_assertRSDuck2020-04-26
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* | | | | | | | jit: fix RSCRSDuck2020-04-26
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* | | | | | | | remove debug printfRSDuck2020-04-26
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* | | | | | | | fix uninitialised memory mappingRSDuck2020-04-26
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* | | | | | | | jit: fix thumb hi reg alu and mcr haltRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | + mcr/mrc aren't always, msr_imm is never unk on ARM7
* | | | | | | | jit: decrease blockcache AddrMapping size for ARM9RSDuck2020-04-26
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* | | | | | | | jit: fix misc static branch thingsRSDuck2020-04-26
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* | | | | | | | jit: LDM/STM keep proper stack alignmentRSDuck2020-04-26
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* | | | | | | | jit: fix BLX_reg with rn=lrRSDuck2020-04-26
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* | | | | | | | jit: add compile optionRSDuck2020-04-26
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* | | | | | | | jit: remove unnessary files from dolphinRSDuck2020-04-26
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* | | | | | | | jit: make everything configurableRSDuck2020-04-26
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* | | | | | | | jit: fix linuxRSDuck2020-04-26
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* | | | | | | | jit: fix wrongly placed constRSDuck2020-04-26
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* | | | | | | | jit: SMULL and SMLALRSDuck2020-04-26
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* | | | | | | | jit: LDM/STM finally(!) working + MUL, MLA and CLZRSDuck2020-04-26
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* | | | | | | | jit: branch instructionsRSDuck2020-04-26
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* | | | | | | | jit: thumb block transfer workingRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also pc and sp relative loads and some refactoring
* | | | | | | | JIT: most mem instructions workingRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | + branching
* | | | | | | | JIT: compilation of word load and storeRSDuck2020-04-26
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* | | | | | | | jit: correct cycle counting for thumb shift by regRSDuck2020-04-26
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* | | | | | | | JIT: implemented most ALU instructionsRSDuck2020-04-26
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