Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
* | | | 3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not ↵ | StapleButter | 2018-12-13 | |
| | | | | | | | | | | | | | | | | | | +-0xFF fixes #274 | |||
* | | | 2D: blending cases that bypass the BLDCNT first-target check (semitransp ↵ | StapleButter | 2018-12-13 | |
| | | | | | | | | | | | | | | | | | | sprite, 3D layer) also bypass the window 'color effect enable' check. fixes #299 | |||
* | | | release audio devices properly | StapleButter | 2018-12-13 | |
| | | | ||||
* | | | * correct romlist.bin (Club Penguin Herbert's Revenge EUR uses 4K EEPROM, ↵ | StapleButter | 2018-12-13 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | not 64K) * support 32bit reads to POWCNT1 (and also POSTFLG) fixes #300 (insert sparta meme) | |||
* | | | proof-of-concept code for feeding a WAV to microphone input. | StapleButter | 2018-12-13 | |
| | | | | | | | | | | | | this eventually needs a proper UI. | |||
* | | | start work on NAND shito. | StapleButter | 2018-12-12 | |
| | | | ||||
* | | | add code to support GBA slot reads for later | StapleButter | 2018-12-12 | |
| | | | ||||
* | | | add ROM #3159 to romlist.bin | StapleButter | 2018-12-12 | |
| | | | ||||
* | | | preliminary microphone code. requires an actual microphone. resulting audio ↵ | StapleButter | 2018-12-12 | |
| | | | | | | | | | | | | is farty and blargy as fuck. | |||
* | | | send console output to parent process's console. | StapleButter | 2018-12-12 | |
| | | | | | | | | | | | | this way Windows release builds can get console output if run from cmd.exe, just like under Linux | |||
* | | | can't hurt to fix that, either, I guess | StapleButter | 2018-12-12 | |
| | | | ||||
* | | | zarg | StapleButter | 2018-12-12 | |
| | | | ||||
* | | | add nocashPrint type shit | StapleButter | 2018-12-12 | |
| | | | ||||
* | | | re-blarg. linux doesn't take \ you idiot | StapleButter | 2018-12-11 | |
| | | | ||||
* | | | blarg | StapleButter | 2018-12-11 | |
| | | | ||||
* | | | use melon_fopen_local() for romlist.bin. | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | bump version number up. | |||
* | | | add missing shit to savestates. bump the version up. | StapleButter | 2018-12-11 | |
| | | | ||||
* | | | move config-file seeking code to its own thing. | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | | | | look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini. rewrite WinMain() wrapper. | |||
* | | | (finally) axe trainwreck savetype-autodetect code. | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | | | | pull that from ROM database. for now, assume EEPROM 64k if not found, or null for homebrew. | |||
* | | | add code that searches into romlist.bin | StapleButter | 2018-12-11 | |
| | | | ||||
* | | | blarg. | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | also, calculate ROM CRC. | |||
* | | | add CRC32 shit | StapleButter | 2018-12-11 | |
| | | | ||||
* | | | more sensible cache timings | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | (still a big fat hack) | |||
* | | | Mario&Sonic doesn't like it when its code is running too fast; ↵ | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | dual-screen-3D shits itself big time | |||
* | | | add back faster prefetch for ARM9 | StapleButter | 2018-12-11 | |
| | | | ||||
* | | | change where audio/joystick are inited, attempting to fix potential COM ↵ | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | initialize issues | |||
* | | | finish the work on the main loop. finally fix all cases of desync I could ↵ | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | find. also add #ifdef'd debug code to check for desyncs. | |||
* | | | temp commit | StapleButter | 2018-12-11 | |
| | | | | | | | | | | | | almost done killing ARM9/ARM7 desync, f | |||
* | | | fix bugs | StapleButter | 2018-12-09 | |
| | | | | | | | | | | | | still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc) | |||
* | | | make it fasterer | StapleButter | 2018-12-09 | |
| | | | ||||
* | | | take it somewhere. | StapleButter | 2018-12-09 | |
| | | | | | | | | | | | | still need to speed it up a tad. | |||
* | | | start devolving things. | StapleButter | 2018-12-08 | |
| | | | | | | | | | | | | | | | | | | also implement proper DMA timings. will not build. don't try. | |||
* | | | make this other branch where we're going to actually make it usable | StapleButter | 2018-12-08 | |
| | | | | | | | | | | | | but it'll be a gross hack | |||
* | | | begin PU work | StapleButter | 2018-12-04 | |
| | | | ||||
* | | | axe CP15.h, we don't need it anymore. | StapleButter | 2018-12-04 | |
| | | | ||||
* | | | begin work on general timing renovation. way shitty because it behaves as if ↵ | StapleButter | 2018-12-04 | |
| | | | | | | | | | | | | caches were off, so everything will be slow as shit. | |||
* | | | do not require dpad mappings for joystick axis to work | StapleButter | 2018-12-02 | |
| | | | ||||
* | | | oopsies | StapleButter | 2018-11-28 | |
| | | | ||||
* | | | add some missing shit to savestates | StapleButter | 2018-11-25 | |
| | | | ||||
* | | | revise windows to be even closer to hardware. | StapleButter | 2018-11-25 | |
| | | | | | | | | | | | | apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe. | |||
* | | | on the DS, windows with backward coordinates end up inside-out. revise ↵ | StapleButter | 2018-11-25 | |
| | | | | | | | | | | | | window code accordingly. fixes #287. | |||
* | | | fix regression in Marvel Nemesis. keep GX cycle counter from drifting ↵ | StapleButter | 2018-11-25 | |
| | | | | | | | | | | | | absurdly far in the negatives, and fix a few other issues. | |||
* | | | add support for forced-blank. fixing spurious colors during screen ↵ | StapleButter | 2018-11-24 | |
| | | | | | | | | | | | | | | | | | | transitions in Picross 3D. I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead. | |||
* | | | well yeah that's what I thought | StapleButter | 2018-11-24 | |
| | | | | | | | | | | | | GXFIFO stalls don't stall the ARM7 | |||
* | | | drain GX pipelines when there's nothing else running. fixes some weird bugs, ↵ | StapleButter | 2018-11-24 | |
| | | | | | | | | | | | | apparently. | |||
* | | | * fix possible issues with GXFIFO stalling | StapleButter | 2018-11-24 | |
| | | | | | | | | | | | | | | | * rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho. * Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus. | |||
* | | | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 | |
| |/ |/| | | | | | | | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed. | |||
* | | beginning timing renovation. | StapleButter | 2018-11-09 | |
| | | | | | | | | | | | | smarter Reschedule(). gotta start somewhere, I guess. | |||
* | | make the ARM clock shift configurable. nothing fancy there, just paving the ↵ | StapleButter | 2018-11-07 | |
| | | | | | | | | way for DSi support later. | |||
* | | * store all 32 matrix stack entries in savestates instead of 31. | StapleButter | 2018-11-05 | |
| | | | | | | | | | | * bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg. * avoid relocating the savefile if loading a savestate fails. |