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* custom main() and init SDL before everything else.StapleButter2017-03-28
* start work on a separate SDL windowStapleButter2017-03-28
* stop the Start button from getting lost every goddamn timeStapleButter2017-03-25
* woopsStapleButter2017-03-25
* actual joystick supportStapleButter2017-03-25
* input dialog finishedStapleButter2017-03-25
* start getting somewhere with that input config dialogStapleButter2017-03-25
* * implement missing graphics (affine BG, rotscaled bitmap sprite)StapleButter2017-03-24
* fix bugsStapleButter2017-03-23
* support for tiny EEPROMStapleButter2017-03-23
* start work on the input config dialog. nonfunctional and looks like shit.StapleButter2017-03-23
* aqezsfrdgthfyjguStapleButter2017-03-23
* * more thread-safe UIStapleButter2017-03-23
* fix bug that occured when a flush command was sent between lines 192 and 215StapleButter2017-03-21
* always apply matrix push/pop/store/restore to the vector matrix stack, even i...StapleButter2017-03-21
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21
* fix that bug where NSMB's backgrounds lagged one frame behindStapleButter2017-03-21
* fix bug that happened when HDMA got interrupted (or any repeating DMA, for th...StapleButter2017-03-21
* * more accurate direct bootStapleButter2017-03-21
* implement some obscure DMA typesStapleButter2017-03-20
* make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed...StapleButter2017-03-20
* input, with hardcoded (but not retarded) key mappings.StapleButter2017-03-20
* make ROM path not be hardcoded.StapleButter2017-03-19
* begin work on wxWidgets+SDL interfaceStapleButter2017-03-19
* reorganize repo, move shit aroundStapleButter2017-03-16