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* actually hook up input to the coreArisotura2020-05-19
* keep the ugliness confined in Platform.cppArisotura2020-05-19
* actually complete the input config dialogArisotura2020-05-19
* blargArisotura2020-05-19
* re-add old special keys for mapping (Esc=cancel, Backspace=clear)Arisotura2020-05-19
* axe the default key mappings (not too cross-platform and blargy)Arisotura2020-05-19
* distinguish left/right Ctrl and ShiftArisotura2020-05-19
* add AltGr, weak attempt at blocking garbage key namesStapleButter2020-05-19
* this might be a good ideaStapleButter2020-05-19
* fix Linux build errorStapleButter2020-05-19
* input dialog progress.Arisotura2020-05-19
* begin adding input dialogArisotura2020-05-17
* probably fix some pretty bad issueArisotura2020-05-17
* minor fixArisotura2020-05-17
* verify BIOS and firmware before booting games/firmwareArisotura2020-05-17
* this might be bettererArisotura2020-05-17
* actually hook this upArisotura2020-05-17
* take this somewhereArisotura2020-05-17
* add config entries for BIOS/firmware pathsArisotura2020-05-17
* miserable little attempt at adding a dialogArisotura2020-05-17
* accept mouse eventsArisotura2020-05-16
* remove useless variablesArisotura2020-05-03
* add audio output. HARK HARK HARKArisotura2020-05-02
* enable savestate slots when saving a new savestateArisotura2020-05-02
* some more UI workArisotura2020-04-30
* hook up savestate shitoArisotura2020-04-29
* blargArisotura2020-04-28
* add menu items for running the firmware and for quitting.Arisotura2020-04-28
* FPS counter is backArisotura2020-04-27
* now with display!Arisotura2020-04-27
* hey look, it runs shit now!Arisotura2020-04-27
* add a bunch of codeArisotura2020-04-27
* HARK HARK HARKArisotura2020-04-27
* fix dumb include path shit.Arisotura2020-04-27
* get some of the shit going, I guessArisotura2020-04-27
* get a Qt window showing up. 'tis a start, I guess.Arisotura2020-04-25
* finally get this going, I guessArisotura2020-04-25
* blargArisotura2020-04-25
* berp.Arisotura2020-04-25
* attempt something. maybe this worked, maybe not.Arisotura2020-04-25
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| * Windows: explicitly link gdi32Nadia Holmquist Pedersen2020-04-12
| * Use pkg-config to find SDL2 on WindowsNadia Holmquist Pedersen2020-04-12
* | welpArisotura2020-04-14
* | so, this is itArisotura2020-04-14
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* GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...Arisotura2020-04-12
* GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
* GPU3D: swap vin and vout during clipping, giving results that are closer to h...Arisotura2020-04-11
* should probably be a strncmp() and not strncasecmp()Arisotura2020-03-30
* Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2020-03-30
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| * Update main.cppniemand-deu2020-02-26