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* Resolve or silence some warnings (#1905)Jesse Talavera2023-12-28
| | | | | | | | | * Resolve some warnings - Their frequent appearance in the build logs is driving me nuts * Silence warnings about `offsetof` * Don't apply `-Wno-invalid-offset` to C, only to C++
* integrate OSD into ScreenPanel and make it nicerArisotura2023-12-28
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* sfjshArisotura2023-12-27
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* Add `alignas` specifiers to some arrays based on how they're accessed (#1933)Jesse Talavera2023-12-26
| | | | | | | * Align some two-element `u32` arrays as `u64`s - To pacify "unaligned read/write" warnings from UBSan * Align some more arrays based on how they're accessed
* fix OSD scaling on hiDPI screensArisotura2023-12-26
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* separate EmuThread to its own fileArisotura2023-12-26
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* Merge branch 'master' of github.com:melonDS-emu/melonDSArisotura2023-12-26
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| * Apply some quick hotfixes (#1931)Jesse Talavera2023-12-26
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| * Don't call Reset on nullptrNadia Holmquist Pedersen2023-12-26
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| * "Incorrectly" link libslirp to stop its broken build system fucking upNadia Holmquist Pedersen2023-12-26
| | | | | | | | our linker flags
| * Screen.cpp: include missing headersNadia Holmquist Pedersen2023-12-26
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* | start cleaning up: move OpenGL stuff out of EmuThreadArisotura2023-12-26
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* oopsArisotura2023-12-25
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* add convenience method to Window class for OSD messagesArisotura2023-12-25
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* move MainWindow and Screen stuff to separate files; WIPArisotura2023-12-24
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* Support GBA .sav file with appended .rtc (#1927)Samuel Magnan2023-12-24
| | | | | * Support GBA .sav file with appended .rtc * Change comment
* fix possible crashArisotura2023-12-23
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* do not access NDS object emulation is pausedRSDuck2023-12-22
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* Don't try to call transferLayout on non-GL ScreenPanelNadia Holmquist Pedersen2023-12-22
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* Attempt to get rid of leftover QSharedMemory instance after crashNadia Holmquist Pedersen2023-12-22
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* Reset DS object directly after creationRSDuck2023-12-21
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* call Reset on 3D renderer objectRSDuck2023-12-21
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* Check Q_OS_UNIX define insteadNadia Holmquist Pedersen2023-12-20
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* Fix generic icon when using WaylandDaniel Simon2023-12-20
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* Wrap the `EnableJIT` initialization in an `#ifdef` (#1922)Jesse Talavera2023-12-20
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* Set `NDS::EnableJIT` in the constructor (#1921)Jesse Talavera2023-12-19
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* Fix an incorrect use of `std::move` (#1919)Jesse Talavera2023-12-16
| | | | - When I adapted `GBACart::ParseROM` to use `unique_ptr` instead of a plain pointer, I forgot to remove the code that copied the SRAM data - That code was made unnecessary because of the move
* Add a call to `std::move` that I missed (#1917)Jesse Talavera2023-12-15
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* Simplify the SRAM's representation in `NDSCartArgs` (#1914)Jesse Talavera2023-12-15
| | | | | | | | | * Simplify the SRAM's representation in `NDSCartArgs` - I overthought this one. - I could've just checked `args && args->SRAM`, but then some other poor bastard might make this mistake. - Don't mix `pair`, `optional`, and `unique_ptr` all at once, kids. * Fix a `nullptr` read
* Fix detection of native NDS ARM BIOS images (#1910)Jesse Talavera2023-12-15
| | | | | | | | | | * Fix detection of native NDS ARM BIOS images - Instead of checking for built-in BIOS images, now the altered methods check for native ones - The CRC32 must match exactly; patched BIOS images will result in `false` * Encapsulate `NDS::ARM9BIOS` and `ARM7BIOS` - Also compute the checksum only when setting the BIOS
* Make the initial 3D renderer configurable via `NDSArgs` (#1913)Jesse Talavera2023-12-15
| | | | | | | * Allow 3D renderers to be created without passing `GPU` to the constructor * Make the initial 3D renderer configurable via `NDSArgs` * Fix a compiler error
* Support emulating R4 Revolution/M3DS Simply cartridges. (#1854)Adrian Siekierka2023-12-15
| | | | | | | | | | | | | | | | | | | * Support emulating R4 Revolution/M3DS Simply cartridges. * NDSCartR4: Write state information to savestate file. * NDSCart: Use strncmp instead of strcmp for R4 detection. * NDSCartR4: stylistic improvements * NDSCartR4: rudimentary Ace3DS support * NDSCartR4: fix boot when firmware enabled * NDSCartR4: Fix for namespace changes --------- Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
* Sprinkle `const` around where appropriate (#1909)Jesse Talavera2023-12-12
| | | | | | | | | * Sprinkle `const` around where appropriate - This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods) * Remove the `const` qualifier on `DSi_DSP::DSPRead16` - MMIO reads can be non-pure, so this may not be `const` in the future
* fix default emu settings tab (#1912)Jaklyy2023-12-12
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* Fix some conflicts with windows.h in some configurationsNadia Holmquist Pedersen2023-12-11
| | | | Fixes build in the MSYS2 Clang/ClangARM64 environments.
* hopefully reset all GPU3D attributes properlyRSDuck2023-12-08
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* Fix GBA<->DS comm not working when using FreeBIOSNadia Holmquist Pedersen2023-12-08
| | | | Thanks CasualPokePlayer for pointing this out
* Don't try to poke at the header on deinit if MPQueue is nullptrNadia Holmquist Pedersen2023-12-08
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* Fix some minor instances of undefined behaviorJesse Talavera-Greenberg2023-12-08
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* Correctly use the refactored `JitEnableWrite`Jesse Talavera-Greenberg2023-12-08
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* Rearrange some `#include`sJesse Talavera-Greenberg2023-12-08
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* Add some headers that were transitively included by the JITJesse Talavera-Greenberg2023-12-08
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* Move some constants to `MemConstants.h`Jesse Talavera-Greenberg2023-12-08
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* Exclude JIT-related declarations more aggressivelyJesse Talavera-Greenberg2023-12-08
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* Add `override` to the ARM64 JIT's destructorJesse Talavera-Greenberg2023-12-08
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* Don't set the JIT args if the JIT is offJesse Talavera-Greenberg2023-12-08
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* Add stubs for `NDS::IsJITEnabled` and `SetJITArgs` for when the JIT is excludedJesse Talavera-Greenberg2023-12-08
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* Remove a loose qualifierJesse Talavera-Greenberg2023-12-08
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* Soften restrictions around `ARMJIT_Memory::RemapNWRAM`Jesse Talavera-Greenberg2023-12-08
| | | | | - If in NDS mode, return instead of `assert`ing - Use `static_cast` and `ConsoleType` instead of `dynamic_cast`
* FreeBIOS: Ensure upper 16 bits are cleared in the initial crc16 value.CasualPokePlayer2023-12-06
| | | | | Fixes Castlevania: Dawn of Sorrow's checksumming which uses crc16 swi and has garbage in the upper 16 bits of r0. The official BIOS would seem to implicitly clear these upper 16 bits.