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* Include winsock2.h before windows.hWaluigiWare642021-02-23
* SRAM things (#970)SuuperW2021-02-23
* directly set VRAMDirty for VRAM BG/OAM writesRSDuck2021-02-23
* Fix OpenGL display scaling on high DPI (#1011)Nadia Holmquist Pedersen2021-02-22
* Fix the JIT Code Memory on ARM64 Macs (#916)WaluigiWare642021-02-22
* fix #1010RSDuck2021-02-22
* Fix edge case in the division engine, fix edge case in the CPU (#1003)wheremyfoodat2021-02-19
* Remove unneeded OpenGL loading function code (#1006)WaluigiWare642021-02-17
* use syncs instead of glFinishRSDuck2021-02-16
* try to fix build when the compiler is stricterRSDuck2021-02-11
* detach and delete shaders directly after linkingRSDuck2021-02-11
* use std::function in Thread_Create so we can revert back to using itRSDuck2021-02-11
* Remove code duplication in `onChangeScreenSize` (#968)gal202021-02-09
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
* fix #994RSDuck2021-02-09
* wild shot into the darkRSDuck2021-02-09
* improve and fix NonStupidBitfield also get rid of some UBRSDuck2021-02-09
* Add NetBSD support (#985)WaluigiWare642021-02-03
* fix #978RSDuck2021-02-02
* attempt at fixing #972RSDuck2021-02-02
* prevent race condition around framebuffersRSDuck2021-02-02
* Initialise cursor hiding timer before potential deletion of ScreenPanelGLWaluigiWare642021-01-29
* call glFlush only onceRSDuck2021-01-29
* Don't save the window size to the config if in full screen (#933)Nadia Holmquist Pedersen2021-01-27
* the rasteriser doesn't have to be done on line 144RSDuck2021-01-26
* fix recent regression in screen layout calculationRSDuck2021-01-26
* fixes to the threadedness of the sw rasteriserRSDuck2021-01-26
* Use libepoxy to load in OpenGL functions (#960)WaluigiWare642021-01-26
* Add hybrid layout (#772)gal202021-01-25
* Fix some compiler warningsWaluigiWare642021-01-25
* more screen modesRSDuck2021-01-24
* Fix crash if OpenGL version is lower than requirementsWaluigiWare642021-01-24
* Add FreeBSD support (#939)WaluigiWare642021-01-22
* minor code refactoring, to simplify BizHawk support (#958)SuuperW2021-01-22
* fix againWaluigiWare642021-01-22
* fix last commitWaluigiWare642021-01-22
* Add option to pause emulation when focus is lostWaluigiWare642021-01-22
* include polygon attr opaqueness for translucent polygons in render keyRSDuck2021-01-22
* Polish up archive support (#930)Madhav Kanbur2021-01-22
* Implement "lag frame" flag and counter (#949)SuuperW2021-01-21
* GL: ensure to set depthmask to TRUE before rendering opaque shitArisotura2021-01-21
* Add option to hide mouse on inactivity (#955)WaluigiWare642021-01-21
* fix ARM64 againRSDuck2021-01-21
* fix last commit for ARM64RSDuck2021-01-20
* JIT: handle STR post with rd == rnRSDuck2021-01-19
* Define melonDS version in CMakeWaluigiWare642021-01-19
* Add hotkey to swap screens (#953)gal202021-01-18
* implement swapping the position of both screensRSDuck2021-01-17
* keep only one handle of the NAND file aroundRSDuck2021-01-17
* pad ShaderConfig to a multiple of 16RSDuck2021-01-17