| Commit message (Expand) | Author | Age |
... | |
* | Merge branch 'master' of https://github.com/Arisotura/melonDS | Arisotura | 2019-06-20 |
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| * | fix OGL renderer not working at all on some GPUs | RSDuck | 2019-06-17 |
* | | add 32bit writes to some IO ports. fixes #313 | Arisotura | 2019-06-20 |
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* | BAHAHHAHAHAHH | StapleButter | 2019-06-12 |
* | fix bugs with line polygons | Arisotura | 2019-06-12 |
* | prevent loading savestates that are too recent | Arisotura | 2019-06-12 |
* | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
* | add setting for showing/hiding OSD | Arisotura | 2019-06-12 |
* | cheapass fix for texture positions, atleast effective at 1xIR | Arisotura | 2019-06-12 |
* | somewhat better edge marking | Arisotura | 2019-06-12 |
* | stop fast-forward hotkeys from getting lost every damn time | Arisotura | 2019-06-12 |
* | add pause/reset hotkeys | Arisotura | 2019-06-12 |
* | rework input/hotkey code to suck less, implement the new features | Arisotura | 2019-06-12 |
* | fix bugs, make it more responsive | Arisotura | 2019-06-11 |
* | add ability to map joystick axes, too | Arisotura | 2019-06-11 |
* | add ability to map keys with modifiers, only in config UI for now | Arisotura | 2019-06-11 |
* | actually save the current joystick ID | Arisotura | 2019-06-11 |
* | begin work on multiple joystick support | Arisotura | 2019-06-11 |
* | add some OSD messages. prepare shit. | Arisotura | 2019-06-11 |
* | software renderer: fix rendering of line polygons. fixes #350 | Arisotura | 2019-06-11 |
* | pft | Arisotura | 2019-06-10 |
* | fix ass-stupid bug in CP15 PU region setup | Arisotura | 2019-06-10 |
* | GPU2D: hardware renders sprites one scanline in advance. | Arisotura | 2019-06-10 |
* | fix more stupid shit. askzjkdsf | Arisotura | 2019-06-09 |
* | fix fog alpha | Arisotura | 2019-06-09 |
* | miserable, feeble little attempt at edge marking | Arisotura | 2019-06-09 |
* | fasterer BG/OBJ VRAM reads | Arisotura | 2019-06-09 |
* | fasterer IRQ check. clean up code. | Arisotura | 2019-06-08 |
* | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
* | this is the same thing, but, for the sake of consistency | Arisotura | 2019-06-08 |
* | also, don't hardcode the timer interval in the callback | Arisotura | 2019-06-04 |
* | when closing an input config dialog, remove SDL timer if needed | Arisotura | 2019-06-04 |
* | make capitalization consistent | Arisotura | 2019-06-04 |
* | Merge branch 'master' into fast-forward-hotkey | Arisotura | 2019-06-04 |
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| * | add support for setting key mappings to none | Arisotura | 2019-06-04 |
| * | use OSD for some actual purposes | Arisotura | 2019-06-03 |
| * | take the OSD shito somewhere | Arisotura | 2019-06-03 |
| * | more work on OSD | Arisotura | 2019-06-03 |
| * | fix some shito | Arisotura | 2019-06-02 |
| * | fix bugs when changing 3D renderer with no game loaded | Arisotura | 2019-06-02 |
| * | fix potential crash when running the software renderer (oops) | Arisotura | 2019-06-02 |
| * | lay base for OSD | Arisotura | 2019-06-02 |
| * | OpenGL: fix cases of layers/sprites blending over the 3D layer | Arisotura | 2019-06-01 |
| * | use regular slash instead of backslash in config file name. fixes #413 | Arisotura | 2019-06-01 |
| * | do binding of VS inputs and FS outputs before linking shader programs, as per... | Arisotura | 2019-05-31 |
| * | also, properly delete glarea framebuffers on exit | StapleButter | 2019-05-30 |
| * | Linux: fix uiGLGetProcAddress() | StapleButter | 2019-06-01 |
| * | BAHAHAHAHAHHAHHHHH-~*+ | Arisotura | 2019-05-31 |
| * | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 |
| * | blarg | StapleButter | 2019-05-31 |