| Commit message (Collapse) | Author | Age |
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* Align some two-element `u32` arrays as `u64`s
- To pacify "unaligned read/write" warnings from UBSan
* Align some more arrays based on how they're accessed
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our linker flags
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* Support GBA .sav file with appended .rtc
* Change comment
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- When I adapted `GBACart::ParseROM` to use `unique_ptr` instead of a plain pointer, I forgot to remove the code that copied the SRAM data
- That code was made unnecessary because of the move
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* Simplify the SRAM's representation in `NDSCartArgs`
- I overthought this one.
- I could've just checked `args && args->SRAM`, but then some other poor bastard might make this mistake.
- Don't mix `pair`, `optional`, and `unique_ptr` all at once, kids.
* Fix a `nullptr` read
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* Fix detection of native NDS ARM BIOS images
- Instead of checking for built-in BIOS images, now the altered methods check for native ones
- The CRC32 must match exactly; patched BIOS images will result in `false`
* Encapsulate `NDS::ARM9BIOS` and `ARM7BIOS`
- Also compute the checksum only when setting the BIOS
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* Allow 3D renderers to be created without passing `GPU` to the constructor
* Make the initial 3D renderer configurable via `NDSArgs`
* Fix a compiler error
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* Support emulating R4 Revolution/M3DS Simply cartridges.
* NDSCartR4: Write state information to savestate file.
* NDSCart: Use strncmp instead of strcmp for R4 detection.
* NDSCartR4: stylistic improvements
* NDSCartR4: rudimentary Ace3DS support
* NDSCartR4: fix boot when firmware enabled
* NDSCartR4: Fix for namespace changes
---------
Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
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* Sprinkle `const` around where appropriate
- This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods)
* Remove the `const` qualifier on `DSi_DSP::DSPRead16`
- MMIO reads can be non-pure, so this may not be `const` in the future
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Fixes build in the MSYS2 Clang/ClangARM64 environments.
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Thanks CasualPokePlayer for pointing this out
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- If in NDS mode, return instead of `assert`ing
- Use `static_cast` and `ConsoleType` instead of `dynamic_cast`
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Fixes Castlevania: Dawn of Sorrow's checksumming which uses crc16 swi and has garbage in the upper 16 bits of r0.
The official BIOS would seem to implicitly clear these upper 16 bits.
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* Get rid of `ConfigEntry::ExternalBIOSEnable`
- Now the BIOS files themselves are checked
- The frontend's `Config::ExternalBIOSEnable` is not affected
* Add `JITArgs`
* Pass the JIT status to the `ARM` constructors
* Encapsulate `NDS::EnableJIT`
* Pass `JITArgs` to `ARMJIT`'s constructor
* Remove the `JIT_*` `ConfigEntry`s in favor of members
- Allow all the JIT args to be set with `NDS::SetJITArgs`
- Encapsulate the JIT-related parameters in `ARMJIT` so they can reset the block cache if changed
- Update the active (or newly-created) console in the frontend with adjusted JIT args
* Make audio bit depth and interpolation configurable in `NDSArgs`
- Define enums for both
- Give those settings default values in `NDSArgs`
- Remove `ConfigEntry::AudioBitDepth`
- Initialize these settings in the relevant SPU constructors
* Move the last DSi-specific logic in `Reset` to its own subclass
* Remove `ConfigEntry::DSi_FullBIOSBoot`
- Add members to `DSi` instead for getting and setting this
- Update the frontend to accommodate these changes
* Oops, missed a spot
* Remove `ConfigEntry::Firm_MAC` and `Platform::GetConfigArray`
- Also move the MAC parsing code to `ROMManager`
* Remove the last `ConfigEntry` state
- Make GDB support configurable via members
* Add some `#ifdef`s that I'd almost forgotten
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