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* fix for the last commitWaluigiWare642020-12-19
* Merge branch 'master' into feature/zip-supportWaluigiWare642020-12-19
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| * fix segfault for build with OpenGL disabledRSDuck2020-12-14
| * correct save type for Jelly Belly - Ballistic Beans (USA)Arisotura2020-12-14
| * don't axe error bits when writing to IPCFIFOCNT. fixes #801Arisotura2020-12-11
| * GL: don't break rendering order when translucent polygons contain opaque pixels.Arisotura2020-12-11
| * GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ha...Arisotura2020-12-11
| * Fix fastmem building on ARM64 Macs (#841)WaluigiWare642020-12-11
| * GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D engine...Arisotura2020-12-10
| * GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...Arisotura2020-12-10
| * remove some debug crapArisotura2020-12-10
| * only start display capture on first lineRSDuck2020-12-09
| * VRAM dirty tracking fix reset/savestate loadRSDuck2020-12-09
| * add cur vertex and light information to savestateRSDuck2020-12-09
| * aligned_alloc instead of memalignRSDuck2020-12-09
| * rename the class as wellRSDuck2020-12-07
| * change cmake file as wellRSDuck2020-12-07
| * rename GPU2DSoft.cpp to GPU2D_Soft.cppRSDuck2020-12-07
| * fix toggle FPS hotkeyRSDuck2020-12-07
| * lay base for multiple GPU2D backendsRSDuck2020-12-06
| * fix #838RSDuck2020-12-05
| * Merge remote-tracking branch 'remotes/origin/master' into dsi_cameraArisotura2020-12-04
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| | * always cap FPS to 1000RSDuck2020-12-04
| | * fix 4-bit affine spritesRSDuck2020-12-03
| | * Use AF_LINK and net/if_dl.h on all non-Linux systems (#835)WaluigiWare642020-12-01
| | * Rename jit linkage asm files (#836)webgeek12342020-12-01
| | * Merge vram dirty trackingRSDuck2020-11-30
| | * Use ashmem instead of memfd_create on Android. (#816)Filippo Scognamiglio2020-11-30
| | * Add support for macOS (#771)WaluigiWare642020-11-29
| | * fix DSi mode with interpreterRSDuck2020-11-26
| | * Add radio buttons to switch between Direct and Indirect Mode (#822)WaluigiWare642020-11-22
| | * Fix fullscreen toggle with joysticks (#821)WaluigiWare642020-11-22
| | * fix edge indices countRSDuck2020-11-19
| | * GPU2D: don't an indirect call in tight loopsRSDuck2020-11-16
| | * harmless DMA micro optimisationRSDuck2020-11-16
| | * prevent use after freeRSDuck2020-11-16
| | * use proper index buffersRSDuck2020-11-16
| | * Fix GBA file drag-and-drop when the system is off (#817)Raphaƫl Zumer2020-11-15
| | * make audio output thread safe(r?)RSDuck2020-11-15
| | * make fastmem work againRSDuck2020-11-13
| | * delay savefile flush to the end of the frameRSDuck2020-11-11
| | * make platform objects typesafer and add mutexRSDuck2020-11-09
| | * fix WindowsRSDuck2020-11-09
| | * JIT fixesRSDuck2020-11-09
| | * better framelimiter for reference: https://github.com/citra-emu/citra/blob/ma...RSDuck2020-11-02
| | * Fix a couple of wrong cpp function pointers. (#785)Filippo Scognamiglio2020-10-31
| | * Fix compilation issues on pedantic cpp compilers. (#783)Filippo Scognamiglio2020-10-31
| | * SPU: work with scalars instead of arraysRSDuck2020-10-31
| | * Added 8/16-bit IPCFIFOSEND writesHypnotron2020-10-29
| | * remove qt_sdl dependency from frontend utilRSDuck2020-10-28