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melonDS
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modified version of melonDS used for school/vsr
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Author
Age
*
Allow bundling libraries on macOS (#1013)
WaluigiWare64
2021-03-21
*
attempt at fixing #1037
RSDuck
2021-03-17
*
fix read from unassigned variable for large BGs
RSDuck
2021-03-16
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
avoid leaking threads in NDSCart_SRAMManager
RSDuck
2021-03-11
*
remove direct reference to Switch frontend header
RSDuck
2021-03-03
*
call Renderer2D::VBlankEnd at vblank end
RSDuck
2021-03-01
*
separate GPU2D registers and renderer
RSDuck
2021-02-27
*
Define CONTEXT_PC and use instead for much cleaner code (#1017)
WaluigiWare64
2021-02-25
*
Include winsock2.h before windows.h
WaluigiWare64
2021-02-23
*
SRAM things (#970)
SuuperW
2021-02-23
*
directly set VRAMDirty for VRAM BG/OAM writes
RSDuck
2021-02-23
*
Fix OpenGL display scaling on high DPI (#1011)
Nadia Holmquist Pedersen
2021-02-22
*
Fix the JIT Code Memory on ARM64 Macs (#916)
WaluigiWare64
2021-02-22
*
fix #1010
RSDuck
2021-02-22
*
Fix edge case in the division engine, fix edge case in the CPU (#1003)
wheremyfoodat
2021-02-19
*
Remove unneeded OpenGL loading function code (#1006)
WaluigiWare64
2021-02-17
*
use syncs instead of glFinish
RSDuck
2021-02-16
*
try to fix build when the compiler is stricter
RSDuck
2021-02-11
*
detach and delete shaders directly after linking
RSDuck
2021-02-11
*
use std::function in Thread_Create so we can revert back to using it
RSDuck
2021-02-11
*
Remove code duplication in `onChangeScreenSize` (#968)
gal20
2021-02-09
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
*
fix #994
RSDuck
2021-02-09
*
wild shot into the dark
RSDuck
2021-02-09
*
improve and fix NonStupidBitfield also get rid of some UB
RSDuck
2021-02-09
*
Add NetBSD support (#985)
WaluigiWare64
2021-02-03
*
fix #978
RSDuck
2021-02-02
*
attempt at fixing #972
RSDuck
2021-02-02
*
prevent race condition around framebuffers
RSDuck
2021-02-02
*
Initialise cursor hiding timer before potential deletion of ScreenPanelGL
WaluigiWare64
2021-01-29
*
call glFlush only once
RSDuck
2021-01-29
*
Don't save the window size to the config if in full screen (#933)
Nadia Holmquist Pedersen
2021-01-27
*
the rasteriser doesn't have to be done on line 144
RSDuck
2021-01-26
*
fix recent regression in screen layout calculation
RSDuck
2021-01-26
*
fixes to the threadedness of the sw rasteriser
RSDuck
2021-01-26
*
Use libepoxy to load in OpenGL functions (#960)
WaluigiWare64
2021-01-26
*
Add hybrid layout (#772)
gal20
2021-01-25
*
Fix some compiler warnings
WaluigiWare64
2021-01-25
*
more screen modes
RSDuck
2021-01-24
*
Fix crash if OpenGL version is lower than requirements
WaluigiWare64
2021-01-24
*
Add FreeBSD support (#939)
WaluigiWare64
2021-01-22
*
minor code refactoring, to simplify BizHawk support (#958)
SuuperW
2021-01-22
*
fix again
WaluigiWare64
2021-01-22
*
fix last commit
WaluigiWare64
2021-01-22
*
Add option to pause emulation when focus is lost
WaluigiWare64
2021-01-22
*
include polygon attr opaqueness for translucent polygons in render key
RSDuck
2021-01-22
*
Polish up archive support (#930)
Madhav Kanbur
2021-01-22
*
Implement "lag frame" flag and counter (#949)
SuuperW
2021-01-21
*
GL: ensure to set depthmask to TRUE before rendering opaque shit
Arisotura
2021-01-21
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